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 Just some Power - Now with a Template! 
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Joined: Thu Jul 10, 2008 6:23 pm
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Post Re: Just some Power
Foa wrote:
I am hoping for turrets the are powered by the power station. The more power, the faster the reload, no power, no reload?

My plan was that all the systems were resilient and, when the generator was destroyed, they wouldn't work at all.


Thu May 28, 2009 11:43 pm
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Post Re: Just some Power
Robots cant have a mini nuclear reactor on them right? so unless they have a solar backpack (good idea lol), they would probably need rechargeing


Thu May 28, 2009 11:48 pm
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Post Re: Just some Power
Ultric wrote:
Actually, one of the future versions should have a walking drone with less range and less power output.


Heck yes.

Image

*GONK!*


Fri May 29, 2009 12:16 am
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Post Re: Just some Power
novodantis wrote:
Ultric wrote:
Actually, one of the future versions should have a walking drone with less range and less power output.


Heck yes.

<Gonk Image>

*GONK!*

My thoughts exactly


Fri May 29, 2009 12:27 am
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Post Re: Just some Power
Now we have another way to balance uber giant mechs!


Fri May 29, 2009 1:51 pm
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Post Re: Just some Power - Now with a Template!
Updated. Now has a template for adding your own systems. Let me know if the template works for you or what I could do better in the instructions.


Fri May 29, 2009 3:15 pm
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Post Re: Just some Power - Now with a Template!
brilliant idea, very original
i can see a mission already
'infiltrate the robot factory and power down the generator to overcome a robot malfunction'
there could be a few turrets and traps along the way


Fri May 29, 2009 5:38 pm
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Post Re: Just some Power - Now with a Template!
Image

Actually, this is an idea I had myself, but it seemed sort've restrictive in the face of other mods and vanilla content. I've always felt the game actually needed some kind of logical system of base construction where you have a main power generator of some sort, and then you actually have to connect your bunker modules in such a way that the power can reach your brain and any other systems you want to run. Then, of course, you'd have to set up new generators for any remote bases that you make during gameplay.

This would be really cool if we could get other mods on board for it, so we could actually have RTS "expansion"-style play beyond just "collect gold and buy whatever."


Fri May 29, 2009 5:43 pm
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Post Re: Just some Power - Now with a Template!
Darlos9D wrote:
and then you actually have to connect your bunker modules in such a way that the power can reach your brain and any other systems you want to run.

I suppose you could most easily do this with Lua-connected MOSRotatings pinned into the walls of tunnels that look for other connectors with power within a very short distance (if object.isPowered == true then).


Fri May 29, 2009 8:36 pm
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Post Re: Just some Power - Now with a Template!
I think that I can integrate the template with my implant code.

I'm not on my CC computer, I'll try later.


Fri May 29, 2009 11:18 pm
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Post Re: Just some Power
novodantis wrote:
Ultric wrote:
Actually, one of the future versions should have a walking drone with less range and less power output.


Heck yes.

Image

*GONK!*


NOTHER IDEA, PORTABLE RECHARGE ROBOTS (big a slow, but generate power)
FOR YOUR OTHER ROBOTS

AND MAYBEH A ENERGY CRATE THAT RECHARGES TOO

which reminds me of a youtube video!
http://www.youtube.com/watch?v=qRuNxHqwazs


Sat May 30, 2009 2:06 am
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Post Re: Just some Power - Now with a Template!
make it into a gamemode you can play against the AI in and i'll be impressed as ♥♥♥♥.


Sat May 30, 2009 2:59 am
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Post Re: Just some Power - Now with a Template!
Duh102 wrote:
Darlos9D wrote:
and then you actually have to connect your bunker modules in such a way that the power can reach your brain and any other systems you want to run.

I suppose you could most easily do this with Lua-connected MOSRotatings pinned into the walls of tunnels that look for other connectors with power within a very short distance (if object.isPowered == true then).

My thoughts exactly. You could even use the SceneManager ray casting functions in order to look in specific directions, so you could actually have conduits rather than just an area effect deal.

MECAGUY03 wrote:
(Powerthirst link)

Oh lawd


Sat May 30, 2009 8:09 pm
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Post Re: Just some Power - Now with a Template!
Duh102 wrote:
Darlos9D wrote:
and then you actually have to connect your bunker modules in such a way that the power can reach your brain and any other systems you want to run.

I suppose you could most easily do this with Lua-connected MOSRotatings pinned into the walls of tunnels that look for other connectors with power within a very short distance (if object.isPowered == true then).

Hm, I think that could be possible. Have it search the table of IDs and compare it with the actors in a short distance. That would improve this, but it would be more complicated because you'd need to make them invincible or something so they could be put across corridors/walkways. It would be cooler if you could shoot it and get a power overload and watch it explode...


Sun May 31, 2009 5:53 am
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Post Re: Just some Power - Now with a Template!
May be we can make capturable strong points.

Let's say there's an inactive base in the middle of a map. The two players must compete to get their reactor/energy relay robot to the base to activate it(thus gaining control to the base's systems, doors, turrets, etc). If the energy source is killed, the enemy can send their robot to capture the base to their use.

It doesn't even need to by a reactor robot. With the same code, you can probably make it a guy carrying a flag who must reach a certain area to activate the base. Or it can be a big ass cannon, or a gold maker.


Sun May 31, 2009 9:10 am
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