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sergei dreadnought
Joined: Sun Jul 20, 2008 5:57 pm Posts: 18 Location: When was the last time you checked your attic?
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Re: B23 Bugs, report the minor annoying things here.
When I fire a gun at the same target in seige situations, the bits that come off, (the name escapes me) go through the scenery...
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Thu May 28, 2009 9:09 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: B23 Bugs, report the minor annoying things here.
sergei dreadnought wrote: When I fire a gun at the same target in seige situations, the bits that come off, (the name escapes me) go through the scenery... Bullets. Casings. Shells.
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Thu May 28, 2009 9:32 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: B23 Bugs, report the minor annoying things here.
Grif wrote: Rawtoast the folder was created on the SVN server maintained by developers but Data grabbed all of it and packed it into a downloadable file to release at PAX. No I know that it was about a rushed deadline. I'm saying that the fact that they created and organized a folder before filling it with content might suggest some kind of filing standard.
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Thu May 28, 2009 10:57 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B23 Bugs, report the minor annoying things here.
No, it was put there by numgun because he thought there was Whitebot art coming before B23. We didn't get any new art for B23, though, so it just ended up staying.
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Thu May 28, 2009 11:39 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: B23 Bugs, report the minor annoying things here.
TheLastBanana wrote: No, it was put there by numgun because he thought there was Whitebot art coming before B23. We didn't get any new art for B23, though, so it just ended up staying. Oh okay. Wishful thinking =P
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Fri May 29, 2009 1:19 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
Also are you kidding me about a standard of organization?
Have you SEEN Coalition.rte?
Holy ♥♥♥♥.
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Fri May 29, 2009 3:53 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: B23 Bugs, report the minor annoying things here.
Grif wrote: Also are you kidding me about a standard of organization?
Have you SEEN Coalition.rte?
Holy crap. Hah, I know - it's pretty messy. I more meant that they were working towards one, not that they have one. I realized just how messy it was today when I was trying to trim a copy of CC down as barebones as possible for mod testing.
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Fri May 29, 2009 4:33 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: B23 Bugs, report the minor annoying things here.
Grif wrote: Also are you kidding me about a standard of organization?
Have you SEEN Coalition.rte?
Holy crap. Similar lack of organisation found in many AAL.rtes... numgun you messy boy.
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Fri May 29, 2009 10:52 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: B23 Bugs, report the minor annoying things here.
Exalion wrote: Grif wrote: Also are you kidding me about a standard of organization?
Have you SEEN Coalition.rte?
Holy crap. Similar lack of organisation found in many AAL.rtes... numgun you messy boy. I don't think it's just numgun working on Coalition.rte. I think it's a joint operation between numgun/capnbubs, and joint operations don't seem to work over the internet, thus, making unorganization.
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Fri May 29, 2009 12:26 pm |
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sss505sss
Joined: Mon Feb 09, 2009 4:21 pm Posts: 22 Location: My house.
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Re: B23 Bugs, report the minor annoying things here.
O_O i found somthing thats going to blow ur mind. wear a helmit. i was green team and the colition anti-infantry drone can walk through doors while using the weapon. pretty cool but i dont think thats supposed to happen.
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Fri May 29, 2009 3:32 pm |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: B23 Bugs, report the minor annoying things here.
It happened more than once now already that an actor holding one of those new timed charges randomly exploded. I couldnt figure out why as there was no enemy near, no gunfire in the area and the ground was even. I was looking down though and jetpacked slowly and really carefull. Could it be that a soft touch of the ground is already enough to make the charge I was holding explode? Is the charge that fragile?
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Fri May 29, 2009 5:39 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
audiopulse, that's probably a bug with the ActivatesWhenReleased variable.
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Sat May 30, 2009 1:07 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: B23 Bugs, report the minor annoying things here.
Uh... is the whole "Heavy Sniper Rifle ♥♥♥♥ throws things across the map when they're shot by it" bit a bug or just awesome?
Also, the shovel and the rockets' backblast don't do any damage anymore.
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Sun May 31, 2009 6:28 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B23 Bugs, report the minor annoying things here.
Dunno if this has been mentioned; The digger strengths should get reverted to what they were in B22. It's bloody annoying watching the AI dig through metal like butter.
Upping the material strengths is fine by me too.
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Sun May 31, 2009 4:44 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: B23 Bugs, report the minor annoying things here.
I understand why the crabs always have "No Turret" above them, but how hard would it really be to fix this? Isn't there some line for "If there's no turret, display..." that can just be like, deleted?
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Sun May 31, 2009 5:23 pm |
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