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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Wed Jan 14, 2009 7:12 pm
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Post Re: Map Pack 3 B23 v1.00
That would be Gotcha, the maker of this pack. Also, I am not a happy bunny. I'm not a bunny at all, but that's beside the point. The point is, you made so much epic lua stuff, and then only included the dispensers in any of the maps. I've seen multiple places where your lift modules could've been used most effectively.


Wed May 27, 2009 5:13 pm
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Post Re: Map Pack 3 B23 v1.01
@MidnightMuffin: Should be fixed now. :)
@FZ: I have no idea who you're talking to. Me? If so: I know about nothing about lua. Also, the lack of elevators etc. is because placing these objects slow maps down severely. Seriously.


Wed May 27, 2009 6:25 pm
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Post Re: Map Pack 3 B23 v1.01
Gotcha! wrote:
@MidnightMuffin: Should be fixed now. :)
@FZ: I have no idea who you're talking to. Me? If so: I know about nothing about lua. Also, the lack of elevators etc. is because placing these objects slow maps down severely. Seriously.

Well, for a start, you should've put killzone modules in every spaceship exhaust port. That would be epic.


Wed May 27, 2009 6:40 pm
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Post Re: Map Pack 3 B23 v1.01
Flammablezombie wrote:
killzone modules in every spaceship exhaust port. That would be epic.

Why not AEmitters spitting out glowy particles? I think those would look nicer. Gotcha!, just say the word :grin:


Wed May 27, 2009 6:47 pm
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Post Re: Map Pack 3 B23 v1.01
Yeah, like maybe lightning bolts stretching from one to the other side, and glowy particles emitting down?


Wed May 27, 2009 6:49 pm
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Post Re: Map Pack 3 B23 v1.01
I could help with the exhaust emitters, like sprite them, or something. (If you are planning on making any that is...)


Thu May 28, 2009 10:35 am
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Post Re: Map Pack 3 B23 v1.01
This sounds like a pilgrim story.
Timmy: "We don't have enough time to do all this work ;_;"
Bob: "We'll help! I can wash the car!"
Ellen: "I'll wash the dishes!"
Jake: "And I will help you with the crops!"
Timmy: ":D"

But seriously, you already know what I plan to contribute.


Thu May 28, 2009 1:59 pm
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Post Re: Map Pack 3 B23 v1.01
Roon3 wrote:
I could help with the exhaust emitters, like sprite them, or something.)

When I sent it off to Gotcha!, the emitters were invisible copies of dropship engines, but facing left and right on an empty background. They would look a lot nicer if they had a 48px tall muzzleflash to completely fill the empty space and look like a more serious engine.


Thu May 28, 2009 2:22 pm
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Post Re: Map Pack 3 B23 v1.01
Are there any campain dowloads? I mean there are only like 5 in the campain...


Thu May 28, 2009 4:56 pm
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Post Re: Map Pack 3 B23 v1.01
@Rikardf: There are several fan-made missions downloadable on this forum.
You'll have to wait for further development of CC if you want more official content though.

@Duh102/Ultric/Roon3/Others: I'll put a request up very soon to see if we can get a team together to create missions based on a story line I got in mind. :)
Until that time I'd be happy to throw in any stuff you feel like making. :wink:


Thu May 28, 2009 10:47 pm
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Post Re: Map Pack 3 B23 v1.01
Does that mean the MIA Lieutenant will finally be used?
Please, god, let Darkstorm feature as bad guys :grin:


Thu May 28, 2009 10:58 pm
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Post Re: Map Pack 3 B23 v1.01
Flammablezombie wrote:
Does that mean the MIA Lieutenant will finally be used?
Please, god, let Darkstorm feature as bad guys :grin:

No. That would require Darlos' permission and having to integrate darkstorm stuff with Unitec/Map Pack 3.

Make a new bad guy.
Someone that has both telekinesis and teleportation, something that has a weapon, something that requires you to take that extra mile just to beat it.

You could make the boss have a shield that stays until power generators are destroyed. And the P. Gens. are possible now thanks to Ultric.


Thu May 28, 2009 11:13 pm
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Post Re: Map Pack 3 B23 v1.01
@RBG: Trust me, we have plenty of ideas already. :) If we can make future missions happen they'll be very varied.
@FZ: Don't be silly. :roll:


Thu May 28, 2009 11:21 pm
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Post Re: Map Pack 3 B23 v1.01
Gotcha! wrote:
@Duh102/Ultric/Roon3/Others: I'll put a request up very soon to see if we can get a team together to create missions based on a story line I got in mind. :)
Until that time I'd be happy to throw in any stuff you feel like making. :wink:

Sounds nice, I'll be happy to help.


Fri May 29, 2009 8:01 am
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Post Re: Map Pack 3 B23 v1.01
Gotcha! wrote:
@MidnightMuffin: Should be fixed now. :)
@FZ: I have no idea who you're talking to. Me? If so: I know about nothing about lua. Also, the lack of elevators etc. is because placing these objects slow maps down severely. Seriously.


Actor only elevators are fairly fast.


Fri May 29, 2009 9:10 am
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