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 Multiplayer Alternative 
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happy carebear mom
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Post Re: Multiplayer Alternative
Bullion wrote:
Gusanos/Soldat Cortex Command mod

You can download the source for Gusanos, then add in bunker building. COMMUNITY GAME GO!


Sun May 24, 2009 7:52 pm
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Post Re: Multiplayer Alternative
Wouldn't it be alot easier to just play Soldat? It's a 2D platformer with jetpacks and shooting. There's no difference!

Seriously guys stop now. I'm going to start coming up with reasons that have nothing to do with anything next time someone suggests something.


Sun May 24, 2009 9:30 pm
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Post Re: Multiplayer Alternative
Hopefully only for unreasonable things.

I'm serious about the whole tetris style, as the IRC thing Lord Tim made should make an excellent foundation for mp.

Now, anybody know a lua based irc server?


Sun May 24, 2009 11:24 pm
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Post Re: Multiplayer Alternative
Duh102 wrote:
Gusanos, with Cortex sprites and weapons.
There, I solved your problem.


3 solid wrote:
Wouldn't it be alot easier to just play Soldat? It's a 2D platformer with jetpacks and shooting. There's no difference!

Seriously guys stop now. I'm going to start coming up with reasons that have nothing to do with anything next time someone suggests something.



<--- Mac user.
^Not a reason for there to be no-physics based CC for multiplayer - it's my excuse for not knowing about these games^


Grif wrote:
Hey guys we've been having threads about online play for like ten years now. Stop making them please.


Absolutely, but I was throwing out a slightly different idea that I thought would take up a thread to discuss. It filled three pages and didn't get too off topic. Discussion was done. That's what forums are for. Don't be such a clean-freak.



As for letting this thread die, I'm all for it now. I was actually waiting until it was at the top of General so I wouldn't feel bad about bumping it. Let nature do its thing now.


Sun May 24, 2009 11:27 pm
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Post Re: Multiplayer Alternative
I don't suppose it'd save space if you...
-Made it so terrain didn't generate particles when destroyed
-All items, save actors, would be set to not have collisions with anything besides terrain
-Less gibs from all actors

Because terrain destruction, for the vanilla game, is necessary when it comes to getting gold.
Though as an alternative, when (on the rare occasion) I get to play this with another person we set "rules" where we can only use vanilla content, but we can either have (I cannot remember from which pack, but you are free to claim credit) a 3 small gold generators, or 1 large gold generator in our base. It makes it strategic in a sense that the further you can penetrate into your opponent's base with an assault, the more you can damage their ability for funding themselves. And once all auto-generation is gone, it forces them to focus their efforts on digging for gold.

All that aside though, as long as I could engage in combat, build a bunker, and play with friends (over the internet in this case), the game is still Cortex Command.


Thu May 28, 2009 5:25 am
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happy carebear mom
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Post Re: Multiplayer Alternative
tons0phun wrote:
I don't suppose it'd save space if you...

That still doesn't address the problem of the simple magnitude of calculations that have to be done and syncronized.
I think a comparison is needed here. In terms of pipes and water then. The internet is, after all, a series of tubes.

A regular online MMO requires only a few things to be sent back and forth from the server to the client. Positions of objects, headings, and so forth. This constitutes perhaps 50kpbs on a particularly crowded server, and the client would need to be reasonably decent (P4 with 1gig RAM, ~$50 graphics card) if it was something 3D like WoW. In terms of water, a normal household faucet on one end connected by a 1" internal diameter pipe to the outside world (for comparison, normal text-and-image web browsing averages 10kbps, or usage of a 5/8" pipe).

Cortex Command, running WITHOUT ANYTHING GOING ON, would require a good 10mbps ALL BY ITSELF* and still lag. This would be equivalent to having a manhole opening in your house with a sewer pipe going to the outside world. And remember that is without anything going on. What happens when stuff does go on? Just think of what happens on your own computer. Yeah.

*estimated, since I've never actually metered it, but I assumed the creator of the CC over LAN topic was using a 10/100 LAN

Now, can people please stop posting half-baked ideas about making CC multiplayer over the web? I give it two days


Thu May 28, 2009 5:54 am
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Post Re: Multiplayer Alternative
We all love metaphors, right?
Trying to get CC to work online right now without entirely rewriting the game is the equivalent of trying to shove a melon up your anus. It is not going to work. It is simply too big. If you were to remove enough from the melon that it did fit up your anus, it would no longer be much of a melon, or it would be a melon you have grown to specifically fit your anus, in which case it is no longer the same melon.


Thu May 28, 2009 5:58 am
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Post Re: Multiplayer Alternative
Nice analogy.
*thumbs up*


Thu May 28, 2009 6:03 am
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Post Re: Multiplayer Alternative
I suggested this in the other thread.
I think it's a great idea. Multiplayer only of course.


Thu May 28, 2009 9:33 am
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Post Re: Multiplayer Alternative
I might as well throw in another word while this thread is bumped.
And really, I wouldn't be posting in here if it weren't already at the top.


Duh102 wrote:
Now, can people please stop posting half-baked ideas about making CC multiplayer over the web? I give it two days


In my defense, the idea posted in this thread isn't impossible, just largely undesirable to most people.


Thu May 28, 2009 10:18 am
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Post Re: Multiplayer Alternative
Duh102 wrote:

*estimated, since I've never actually metered it, but I assumed the creator of the CC over LAN topic was using a 10/100 LAN

of course that's estimated

estimated bull♥♥♥♥ because you have no idea how online games are optimized


Thu May 28, 2009 4:51 pm
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Post Re: Multiplayer Alternative
Let's all just shoot this in the back of the head and be done with it.

THERE WILL BE NO ONLINE PLAY IN CC

Except for Zalo's Extremely Bootlegged Remote Assistance Method. But that isn't real online play. If you want to waste 2 hours, and play CC over a LAN afterwords, knock yourself out, and talk about it here: http://www.datarealms.com/forum/viewtopic.php?f=4&t=11599
Otherwise, just shut up. This thread needs to be locked.


Tue Jun 02, 2009 10:24 pm
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Post Re: Multiplayer Alternative
Hyperkultra wrote:
Let's all just shoot this in the back of the head and be done with it.

THERE WILL BE NO ONLINE PLAY IN CC

Except for Zalo's Extremely Bootlegged Remote Assistance Method. But that isn't real online play. If you want to waste 2 hours, and play CC over a LAN afterwords, knock yourself out, and talk about it here: http://www.datarealms.com/forum/viewtopic.php?f=4&t=11599
Otherwise, just shut up. This thread needs to be locked.


Well if you got into the habit of READING ♥♥♥♥ before criticizing, you'd know that I mentioned at least more than once that I made his thread with the intention of discussing what people would sacrifice in order to play multiplayer, not that any actual development in this direction would occur.


Wed Jun 03, 2009 1:56 am
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Post Re: Multiplayer Alternative
Rawtoast wrote:
Hyperkultra wrote:
Well if you got into the habit of READING crap before criticizing


People on this, of all forums, criticizing and flaming you without actually reading your post, and jumping to assumptions/conclusions because of their impatience/intolerance?

Nawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww


Wed Jun 03, 2009 2:31 am
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Post Re: Multiplayer Alternative
Rawtoast wrote:
Hyperkultra wrote:
Whatever I said.


Well if you got into the habit of READING crap before criticizing, you'd know that I mentioned at least more than once that I made his thread with the intention of discussing what people would sacrifice in order to play multiplayer, not that any actual development in this direction would occur.

I did read most of it, then I got tired of it and tried to put it to rest. I obviously failed.


Wed Jun 03, 2009 9:29 pm
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