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 Problem with AbsRotateTo 
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Joined: Fri Oct 17, 2008 9:46 pm
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Post Problem with AbsRotateTo
So I decided to make a script to fix the rotation of ACrabs that get stuck in weird angles. Should be fairly simple, and yet it doesn't work. The "rotation fixed" message appears, but nothing else happens. What am I doing wrong? Thanks in advance.

Code:
function Create(self)
-- The variables:
   self.SleepyHead = 0
   
end

function Update(self)
   if self:IsPlayerControlled() and UInputMan:KeyPressed(18) then
      self.AbsRotateTo = 0 ;
      print ("Tank rotation fixed!")
   end
end


Thu May 28, 2009 2:33 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Problem with AbsRotateTo
Just use RotAngle? I've never seen the AbsRotateTo. And it seems like it's a function rather than a variable.


Thu May 28, 2009 2:40 am
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Joined: Fri Oct 17, 2008 9:46 pm
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Post Re: Problem with AbsRotateTo
Changed to RotAngle and it now works. Thanks!

Weird, I'm pretty sure I saw AbsRotateTo being used for that function... somewhere. :P


Thu May 28, 2009 2:59 am
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