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 Blast Door 
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Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
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Post Re: Blast Door
Yet another usefull and effective module to use =P

Good job =3


Mon May 25, 2009 8:45 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: Blast Door
Grif wrote:
Hey man you ever hear of this funny little thing called combining topics? We don't really need a new topic for every single bunker piece you release, thanks.


Uhhh... Right...

Also, lol @ venniboi.


Mon May 25, 2009 9:11 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Blast Door
MaximDude wrote:
Uhhh... Right...

Also, lol @ venniboi.


Sorry uh I was not putting this out as a memo I was telling you to do something.

Put your little tower thing in here and then release any future bunker pieces in here. Voila, problem solved.


Mon May 25, 2009 9:49 pm
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Blast Door
Grif wrote:
Hey man you ever hear of this funny little thing called combining topics? We don't really need a new topic for every single bunker piece you release, thanks.

nor a new RTE


Mon May 25, 2009 10:01 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Blast Door
Grif wrote:

Sorry uh I was not putting this out as a memo I was telling you to do something.

Put your little tower thing in here and then release any future bunker pieces in here. Voila, problem solved.


Well, if you put it that way...
I'll see what I can do.


Well, I checked, nothing I can do about it.
You'll have to either GTFO or accept the current situation.

Have a nice day.

Yeah you can either not be a ♥♥♥♥♥, or GTFO and accept the current situation. He was just politely pointing you that you could put your bunker modules in a single topic and not making 2 separate ones.


Mon May 25, 2009 10:12 pm
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Joined: Mon Jan 19, 2009 10:09 pm
Posts: 29
Location: England!
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Post Re: Blast Door
Wow! This door can survive a direct nuke hit! That thing is pretty damn strong...


Tue May 26, 2009 8:05 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Blast Door
Horizontal version, please Maxy?


Tue May 26, 2009 9:16 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Blast Door
venn177 wrote:
Horizontal version, please Maxy?


Maybe later...
I'll be needing to make new FG and BG sprites, and then do the offsets (Which I suck at the most).

I'll try to get it done by Saturday, for I am too lazy right now :P


Tue May 26, 2009 9:22 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Blast Door
You could just turn it on it's side.


Tue May 26, 2009 9:54 pm
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Post Re: Blast Door
Duh102 wrote:
You could just turn it on it's side.


But that would be too easy, and it won't fit in really good.


Tue May 26, 2009 10:16 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Blast Door
MaximDude wrote:
But that would be too easy

That would certainly solve your lazyness problem.


Wed May 27, 2009 1:55 am
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Joined: Sat Jan 24, 2009 12:16 am
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Location: Define: location.....
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Post Re: Blast Door
great mod cant wait untill you finish the mk5 of the (crap i just forgot it), i havent played the mk2 and everyone saysits so good.


Wed May 27, 2009 2:03 am
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