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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Fri May 23, 2008 1:54 pm
Posts: 28
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Post Re: Map Pack 3 v1.0
I'd like to see the doors assigned in the correct teams in the maps that are designed for 2 players. People without any friends can play the ones made for singleplayer :P


Thu May 21, 2009 1:42 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 v1.0
The 2-player specific maps' doors will be fixed, Joppu. :)


Thu May 21, 2009 2:22 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Map Pack 3 v1.0
Hm....
You could make some of these maps work for the BW nummy made.

I also wonder if Lua works for materials.
It'd be cool to make ice that actually cracks and is slippery.


Thu May 21, 2009 9:50 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Map Pack 3 v1.0
And it'd also be cool to have fleshy bunker modules that grew back!
*Idea*
*Runs off to organic bunker modules thread*


Thu May 21, 2009 9:51 pm
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Post Re: Map Pack 3 v1.0
Roy-G-Biv wrote:
Hm....
You could make some of these maps work for the BW nummy made.


Err, no thanks.
I'd like to have missions etc. at some point, but they'd be involving around Lt. Jack and Scarlett, the two Brains in UniTec. Got a story in mind too. Problem is: No victim to help me with the lua parts.
(Can't blame them. It'd be most of the work and I can't help with it.)


Thu May 21, 2009 11:24 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Map Pack 3 v1.0
For now just make some demos with the existing scripts. Pretty simple huh?


Fri May 22, 2009 9:56 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Map Pack 3 v1.0
Roy-G-Biv wrote:
Hm....
You could make some of these maps work for the BW nummy made.


You can make it work pretty much now too. You probably wont be able to load the BW objects in the scene editor, but you can place weapon stations and such on the skirmish bunker building phase.

Also Gotcha, make a thread in the Lua section for help. If nobody is found to do massive help with Lua, then you switch to plan B: Ask for mission template or try making one yourself as best as you can and post it in a thread about it in the Lua section and ask: "Hey guys, whats wrong with this code? Can you help me out?"

Some might find it more interesting to help when they have some actual code to work on right away.

This is how we did the maginot mission for official content. ;)


Sat May 23, 2009 10:41 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Map Pack 3 B23 v1.00
I'll try that sometime, numgun. For now no missions though.

I've updated the maps, added several new ones, etc. Green player's doors are fixed.
The readme gets dumped in the root of CC after unrarring. Be sure to read it if you have any questions.

AND FOR GAWD SAKE: READ IT WHEN YOU GET ERRORS!

Thank you. :)


Sun May 24, 2009 10:09 pm
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Joined: Mon Apr 06, 2009 9:41 am
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Post Re: Map Pack 3 B23 v1.00
[quote="Error Message from Cortex Command]"Could not match property in Maps - Objects/Effects.ini at line 2!"
"Could not match property in Maps - Objects/Effects.ini at line 4!"
"Could not match property in Maps - Objects/Effects.ini at line 5!"
"Could not match property in Maps - Objects/Effects.ini at line 7!"
"Could not match property in Maps - Objects/Effects.ini at line 8!"
"Could not match property in Maps - Objects/Effects.ini at line 9!"
"Could not match property in Maps - Objects/Effects.ini at line 10!"
"Could not match property in Maps - Objects/Effects.ini at line 11!"
"Could not match property in Maps - Objects/Effects.ini at line 12!"
"Could not match property in Maps - Objects/Effects.ini at line 13!"
"Could not match property in Maps - Objects/Effects.ini at line 14!"
"Could not match property in Maps - Objects/Effects.ini at line 15!"
"Could not match property in Maps - Objects/Effects.ini at line 16!"[/quote]

:-(
Que pasa? I read the whole readme. What do I do?


Mon May 25, 2009 11:28 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Map Pack 3 B23 v1.00
Proablly corrupted.

Redownload.


Mon May 25, 2009 11:34 pm
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Joined: Tue Aug 26, 2008 2:21 am
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Post Re: Map Pack 3 B23 v1.00
I found a little problem with the Lua modules in the pack.
They cause the Lua modules in the Ballistic Weapons mod to replace the flashing "READY" label with the green dot from the MP3 modules.


Tue May 26, 2009 3:57 am
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Post Re: Map Pack 3 B23 v1.00
Thanks, I'll change the presetname for that thing in a quick update later.


Tue May 26, 2009 6:39 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Map Pack 3 B23 v1.00
I just redownloaded this again and damn, its really much better now and I really like the new non-wrapping maps. I made some "imaginary-missions" on those by placing random actors all over the place and killing them with a hunting rifle and collecting X amount of gold (The Bank, <3) or just killing X invaders + the guys I put in.

If I can suggest, make some sort of reactor/generator object that can be blown up. Could be as a brain unit too. On the large brickship levels, setting a reactor to blow up in the ship's engine room of somewhere near something important like the engine thrusters, creating a gigantic explosion and terrain rape, severely deforming the brick ship would be really awesome.


Wed May 27, 2009 11:43 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Map Pack 3 B23 v1.00
Yea, reactors would make ships...look more like ships. Also, thrusters that actually burns! You don't want to fly into one.

About the explosive reactors, leave severe terrain deform to TacNuke or DSTech robots. A small explosion that blows a clean hole on the 'ship' hull will do, that spot will be so defenseless.


Wed May 27, 2009 3:47 pm
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Joined: Fri May 22, 2009 4:22 pm
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Post Re: Map Pack 3 B23 v1.00
Awesome mappack is awesome.

I love whoever converted this.


Wed May 27, 2009 4:07 pm
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