Author |
Message |
firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
The zombies would be better with more impact limit and less random jumping without my control.
|
Tue May 26, 2009 1:32 am |
|
|
dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
your LUA skills are delicious! dl'd!
edit: dont ues base.rte sprites its confusing!
|
Tue May 26, 2009 1:46 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
dapaperboy wrote: edit: dont ues base.rte sprites its confusing! Whaddaya mean, boy?
|
Tue May 26, 2009 2:17 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Dapaperboy cannot read so he must rely on pictures to find the weapons and actors he wants to purchase.
|
Tue May 26, 2009 2:21 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Very nice. But when did I make a big door motor sprite?
|
Tue May 26, 2009 2:28 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Prison Escape generator.
|
Tue May 26, 2009 2:41 am |
|
|
Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
I have a bit of a problem with the telekinesis stuff. Any particles sucked in by the vortex are edited to last forever, so after a while, the effect particles stack up and start to lag. I have no idea how lua works, so please keep it simple so I can understand.
|
Wed May 27, 2009 1:36 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Just go into Grabber.lua and change Code: actor.Lifetime = actor.Lifetime*1.05
To Code: --actor.Lifetime = actor.Lifetime*1.05
The lifetime extender was meant so it could suck in bullets and repluse them.
|
Wed May 27, 2009 6:03 am |
|
|
Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
I feel like a dullard, but how do I actually activate the Psy chip?
|
Fri May 29, 2009 1:42 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Fredrick wrote: I feel like a dullard, but how do I actually activate the Psy chip? Throw it (It's a bomb) and it should automatically effect the nearest actor. And of course it's based on Erahgon's Telekinesis mod, so...... Quote: F for push G for gravity effect C to decrease distance of gravity V to increase
|
Fri May 29, 2009 1:45 am |
|
|
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
The teleport chip seems not to work, I have the second newest version of this pack.
|
Fri May 29, 2009 4:21 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Roy-G-Biv wrote: Fredrick wrote: I feel like a dullard, but how do I actually activate the Psy chip? Throw it (It's a bomb) and it should automatically effect the nearest actor. And of course it's based on Erahgon's Telekinesis mod, so...... Quote: F for push G for gravity effect C to decrease distance of gravity V to increase
Would be nice to have this information on OP, mail2345.
|
Fri May 29, 2009 8:55 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: *Lua Tech Inc.* V1.72 - Customizable HSGG lifetime!
Thanks for the reminder.
Anyway, I have something fairly cool for the next update(hint, has to do with explosives and zombies).
|
Fri May 29, 2009 9:11 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: *Lua Tech Inc.* V1.8 - Too much new stuff for the title!
Bump for 1.8 Update: Tweaked health implant to not need pre placed controller Added Speedy Stone Added Detach and Hack Rifles Added Explosive Virus
I hope I don't have another path mixup, like with the gatling gun.
|
Sat May 30, 2009 9:11 pm |
|
|
TheEvilKadowCrab
Joined: Mon Jan 19, 2009 10:09 pm Posts: 29 Location: England!
|
Re: *Lua Tech Inc.* V1.8 - Too much new stuff for the title!
I have no idea how to download .7z files. Can somebody tell me how to do it?
|
Sat May 30, 2009 10:47 pm |
|
|
|