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 So yeah, Build 23's up. 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: So yeah, Build 23's up.
How about ctrl t reloads all .inis and ctrl r just reloads the scene?

Picking one .rte to reload would take too long, and be roughly equivalent to the current "create duplicate actor holding your weapon" system.


Tue May 26, 2009 2:03 am
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Post Re: So yeah, Build 23's up.
well there could be a way to set keyboard macros in the console, so you could bind a key or set of keypresses to load that one .rte.



but what you're saying says good in addition to this


Tue May 26, 2009 2:21 am
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Post Re: So yeah, Build 23's up.
I have a better idea, how about a "reload mods" button in the main menu, click it and a screen appears, with "select mod" and a drop down list and "reload" button and a big "OR" line of text followed by a button at the bottom "reload all mods".

http://filesmelt.com/Imagehosting/pics/ ... a5d875.png


Tue May 26, 2009 3:34 pm
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Post Re: So yeah, Build 23's up.
i'm just thinking in the interest of saving time and taking some of the monotony out of modding.


Tue May 26, 2009 9:19 pm
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Post Re: So yeah, Build 23's up.
when one hits 'reload' in the editors, it should re-load sprites too.

Also, DEVICE EDITOR PLEASE! Actor editor is perfect for offsets, but offsets are even more important for devices. IT'D BE GREATLY APPRECIATED.


Wed May 27, 2009 10:11 am
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Post Re: So yeah, Build 23's up.
NeoSeeker wrote:
taking some of the monotony out of modding.
that would be marvelous. i start CC way too many times each day <_<


Wed May 27, 2009 10:14 am
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Post Re: So yeah, Build 23's up.
Geti wrote:
NeoSeeker wrote:
taking some of the monotony out of modding.
that would be marvelous. i start CC way too many times each day <_<

It's even worse when everytime you crash the game, you have to also end the process. and you crash the game a lot when you're checking new code.


Wed May 27, 2009 10:58 am
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Post Re: So yeah, Build 23's up.
hey, its even worse when you're running vista and every time you press ctrl alt delete you have to then wait for it to stop "LOADINGSECURITYOPTIONSLAGTASTICLAG" and then click start task manager.. i've learned to just leave it open -_-;;


Wed May 27, 2009 11:18 am
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Post Re: So yeah, Build 23's up.
Geti wrote:
hey, its even worse when you're running vista and every time you press ctrl alt delete you have to then wait for it to stop "LOADINGSECURITYOPTIONSLAGTASTICLAG" and then click start task manager.. i've learned to just leave it open -_-;;

ctrl+shift+esc


Wed May 27, 2009 11:37 am
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Post Re: So yeah, Build 23's up.
i love you for that one teeny combination. srsly.


Wed May 27, 2009 11:58 am
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REAL AMERICAN HERO
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Post Re: So yeah, Build 23's up.
Exalion wrote:
when one hits 'reload' in the editors, it should re-load sprites too.

Also, DEVICE EDITOR PLEASE! Actor editor is perfect for offsets, but offsets are even more important for devices. IT'D BE GREATLY APPRECIATED.


AddActor = AHuman
CopyOf = Soldier Heavy
PresetName = Weapon Test
AddInventory = HDFirearm
CopyOf = Weapon To Test


Wed May 27, 2009 2:50 pm
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Post Re: So yeah, Build 23's up.
It needs 64-bit support.

I'm running Win7 x64, and although it runs, it's rather laggy compared to b22 on XP.


Thu May 28, 2009 12:21 am
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Post Re: So yeah, Build 23's up.
Grif wrote:
Exalion wrote:
when one hits 'reload' in the editors, it should re-load sprites too.

Also, DEVICE EDITOR PLEASE! Actor editor is perfect for offsets, but offsets are even more important for devices. IT'D BE GREATLY APPRECIATED.


AddActor = AHuman
CopyOf = Soldier Heavy
PresetName = Weapon Test
AddInventory = HDFirearm
CopyOf = Weapon To Test


I am aware of this grif. Work-arounds exist. yes. that's beside the point completely. you don't need the editors anyway, it's all just about being slightly more convenient.


Fri May 29, 2009 10:51 am
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