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XxNoBexX
Joined: Sun May 17, 2009 5:20 am Posts: 21
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CC and Non-indies
Ok, I got to say things. But lotsa thing (2), all related to CC and some non-indies games, so I didn't want to bother making more than one thread. First off, yesterday I was playing CC and asked myself " Hey what would Cortex Command look like in 3D? ". So I went on and tried to think of some good games that will be released soon that have something in common with CC, at least a little something. Then, bang. It was obvious. I should have tought of it a month ago... So let's see... Legend: More or less, Yes, no. Cortex Command ¦ Red Faction: Guerrilla Open World ¦ Open World Boom ¦ Boom Jetpack ¦ Jetpack Super realistic and fun physics ¦ Super realistic and fun physics About a bunch of miners ¦ About a bunch of miners Features terrain destruction ¦ Features terrain destruction Realistic building destruction ¦ Realistic building destruction 3D ¦ 3D Oh damn. Red Faction: Guerrilla is CC's 3D Brother. I played the demo, and all I have to say is " guh " . Awesome game it'll be. Now second thing, I just rented Bionic Commando, (Singleplayer sucks, Multiplayer's awesome) and asked myself "Damn, why isn't there any grappling hook in CC? Oh yes, forgot. Lag. Lag lag lag. But... Worms does it! And, and, and Liero too! I won't mention "YFTGH", but I should. Why don't we have one, no need for super realistic ropes physics but, man we need one. One problem would be what happens if an actor would be hooked to a particle that gets annihilated. Maybe, I said MAYBE we could just make the actor fall?
Last edited by XxNoBexX on Mon May 25, 2009 9:41 pm, edited 2 times in total.
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Mon May 25, 2009 6:13 am |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: CC and Non-indies
A grappling hook would be EXCELLENT for pulling off heads!
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Mon May 25, 2009 6:16 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: CC and Non-indies
There's a bit of a problem with CC having an open world...
But the realistic buildings destruction part wouldn't be too hard if Data made the stuff that doors are made of able to be applied to other pinned objects like MOSRs, and the gibs editor would make it so much easier...
And 3D think Voxelstein, but with more Physics.
Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING.
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Mon May 25, 2009 6:20 am |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: CC and Non-indies
zalo wrote: There's a bit of a problem with CC having an open world...
But the realistic buildings destruction part wouldn't be too hard if Data made the stuff that doors are made of able to be applied to other pinned objects like MOSRs, and the gibs editor would make it so much easier...
And 3D think Voxelstein, but with more Physics.
Also, Red Faction is awesome, I loved how you could smash darn near EVERYTHING. Speaking of Red Faction, we need a Ostrich hammer on CC!
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Mon May 25, 2009 6:26 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: CC and Non-indies
Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it.
Also shouldn't this be in General?
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Mon May 25, 2009 3:20 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: CC and Non-indies
TBH, they lost the only original thing that Red Faction has if they removed Geomod
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Mon May 25, 2009 3:59 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: CC and Non-indies
Although multiplayer could be fun, 16 people crashing through buildings.
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Mon May 25, 2009 4:32 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: CC and Non-indies
venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would be cool. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around.
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Mon May 25, 2009 4:35 pm |
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XxNoBexX
Joined: Sun May 17, 2009 5:20 am Posts: 21
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Re: CC and Non-indies
p3lb0x wrote: TBH, they lost the only original thing that Red Faction has if they removed Geomod Yep, but not only is it original, it is also really awesome. But the game itself is really good. Just not as good as what it is with Geomod. Roy-G-Biv wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would be cool. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around. That would not be cool. It is. It's already in the game. venn177 wrote: Red Faction made me sad when it lost the terrain deformation that they said was gonna be in it.
Also shouldn't this be in General? Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... Also, it isn't in general? Altrough I am, I don't want to sound like a hype machine. The game could really suck. But the demo is aceee.
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Mon May 25, 2009 9:32 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: CC and Non-indies
XxNoBexX wrote: Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... See Red Faction. As in, the original. Fully deformable terrain. And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked.
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Mon May 25, 2009 9:50 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: CC and Non-indies
NoBe, there is no MO-MO collision in CC. The thought of Red Faction and CC being alike never crossed my mind, because I don't think they're that alike.
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Mon May 25, 2009 10:22 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: CC and Non-indies
XxNoBexX wrote: [ Roy-G-Biv wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would be cool. And intense, but we still need that MO-MO collision if we want people standing on gibbable building without bouncing around. That would not be cool. It is. It's already in the game. Yeah there are collisions, but they don't work like intended. You can't ride a dropship without the clone or dropship dying.
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Mon May 25, 2009 10:59 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: CC and Non-indies
Bleh. 5 seconds into the red faction demo I got bored and left. It has pretty standard destructible objects.
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Mon May 25, 2009 11:40 pm |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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Re: CC and Non-indies
Too bad This shittel Red Faction game doesn't keep the one element that made Red Faction have about 1000 different ways to do an objective. This new one has maybe 10 options.
no offense to the makers of the new Red Faction, but really. The new character model also makes me rage, I hate it so much. I liked the miner suit.
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Mon May 25, 2009 11:57 pm |
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XxNoBexX
Joined: Sun May 17, 2009 5:20 am Posts: 21
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Re: CC and Non-indies
Duh102 wrote: XxNoBexX wrote: Red faction was going to get terrain deformation!!!??? How awesome would that be? Maybe in a sequel... See Red Faction. As in, the original. Fully deformable terrain. And, once you carved it out, pieces could drop on and kill you. It was great fun. Too bad the story kinda sucked. Ooh but you can do that in the new game. I tought you meant like this Yeah, you can't really say this thing. Sorry if .Gif sucks. So, briefly, the buildings can all be destroyed but you can't change sh!t to how the terrain's made. Roy-G-Biv wrote: XxNoBexX wrote: venn177 wrote: Although multiplayer could be fun, 16 people crashing through buildings. That would not be cool. It is. It's already in the game. Yeah there are collisions, but they don't work like intended. You can't ride a dropship without the clone or dropship dying. My mistake, I was pretty sure you meant that red faction lacked a multiplayer, not CC.
Last edited by XxNoBexX on Tue May 26, 2009 2:41 am, edited 1 time in total.
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Tue May 26, 2009 2:33 am |
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