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 Grav Lander 
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Joined: Wed Feb 27, 2008 6:07 am
Posts: 40
Location: Austin, Texas
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Post Re: Grav Lander
Winterous wrote:
But things can be too tasty, you get addicted and fat.


hahahaha. good to hear, i suppose :)


Sat Mar 22, 2008 6:26 am
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Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
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Post Re: Grav Lander
:shock:


Speechless in awe...
Will download on the other computer.
This one doesn't like Cortex Command.


Sat Mar 22, 2008 5:47 pm
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Joined: Tue May 19, 2009 4:22 pm
Posts: 29
Location: Norway/North Pole
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Post Re: Grav Lander
Since everyone else is necroing threads, I'll jump on the bandwagon....
OMG I CAN HAS DIZ MOD FOR B23 PL0XXOR?

This is the correct way to do it, but needs less retard speak:

Quote:
Hey, can anybody reupload this mod?


Mon May 25, 2009 12:48 pm
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
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Post Re: Grav Lander
I don't even think systmh comes here anymore.

Great mod back then though.
What could possibly be changed?


Mon May 25, 2009 2:20 pm
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Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
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Post Re: Grav Lander
Yeah, the sprites are so good, they actually fit into the game less.


Mon May 25, 2009 2:24 pm
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Joined: Tue May 19, 2009 4:22 pm
Posts: 29
Location: Norway/North Pole
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Post Re: Grav Lander
Rawtoast wrote:
Yeah, the sprites are so good, they actually fit into the game less.

Thinking just the same :D


Mon May 25, 2009 2:27 pm
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Grav Lander
Let's see if I have it in my repository...


Attachments:
File comment: ...and yep, here it is.
Grav Lander.rte.rar [256.35 KiB]
Downloaded 221 times
Mon May 25, 2009 2:34 pm
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Joined: Mon May 25, 2009 2:43 pm
Posts: 7
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Post Re: Grav Lander
Doesn't load in B23. It says something about "Failed to find Devices Null"

This is the BEST dropship ever and it won't work :(


Mon May 25, 2009 2:55 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Grav Lander
Go into Base.rte
Click null.bmp
Ctrl+C
Go into Devices
Ctrl+V


Mon May 25, 2009 3:16 pm
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Grav Lander
How to fix this (and some other mods):
-look in base.rte
-see that null.bmp?
-copy dat.
-go to the devices folder in base.rte
-paste null.bmp there
-hoopla, fixed.

EDID: one-upped by 411570N3.


Mon May 25, 2009 3:19 pm
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Joined: Tue May 19, 2009 4:22 pm
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Location: Norway/North Pole
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Post Re: Grav Lander
411570N3 wrote:
Go into Base.rte
Click null.bmp
Ctrl+C
Go into Devices
Ctrl+V

Thank's for helping a noob ^^,

Edit:
Does this work on any other old mods?


Mon May 25, 2009 5:39 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: Grav Lander
Ugh, as much as I liked this mod, the sprite completely ruins it for me.


Mon May 25, 2009 5:42 pm
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
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Post Re: Grav Lander
Mats wrote:
Does this work on any other old mods?

It's not a magic spell. That method solves the problem where people were referencing Null.bmp from where it used to be prior to b20, in Base.rte/Devices. From b20 onward, it resides in just Base.rte.


Mon May 25, 2009 5:43 pm
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
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Post Re: Grav Lander
Why was this reupped? Its still in the OP


Mon May 25, 2009 7:32 pm
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Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
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Post Re: Grav Lander
I remember this mod. I also remember the turret, and the widow maker.


smithno13 wrote:
Why was this reupped? Its still in the OP

Because there are idiots in the world. Answer for everything.


Mon May 25, 2009 7:54 pm
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