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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   InventoryFrom the point of view of an actor and an inventory item working togerther, is there any way to determine if the item is out? 
 
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			| Sun May 24, 2009 8:18 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: InventoryWell any script you have running on the gun will stop running once you're holding it.
 If that helps.
 
 
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			| Sun May 24, 2009 4:56 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: InventoryFrom there I guess I could have a timer constantly reset by the gun.
 The actor checks the timer, and if it's over something reasonable, it knows it's holding the gun.
 
 
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			| Sun May 24, 2009 5:13 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: InventoryExcept it'd have to be a global timer so any other instances of the gun would ♥♥♥♥ it up. 
 
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			| Sun May 24, 2009 8:01 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: InventoryThe gun sets the timer on the nearest actor with the timer.
 As long as the two actors don't get too close, it should work.
 
 
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			| Sun May 24, 2009 8:17 pm | 
					
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