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 Animated attachements. 
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Joined: Fri May 15, 2009 10:29 am
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Post Animated attachements.
I s it possible to have animated attachments? If so, how?


Thu May 21, 2009 3:57 pm
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Animated attachements.
It is entirely possible. There was a thread about it here but I don't remember which one... anyways, it has something to do with SpriteAnimMode:
0 - once in order
1 - forever in order
2 - randomly forever
3 - ?
4 - animate when walking
and SpriteAnimDuration: time to wait until next frame.

someone called Xio made the original post methinks.


Fri May 22, 2009 2:16 pm
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Post Re: Animated attachements.
0 = NOANIM
1 = ALWAYSLOOP
2 = ALWAYSRANDOM
3 = ALWAYSPINGPONG
4 = LOOPWHENMOVING
5 = LOOPWHENOPENCLOSE
6 = PINGPONGOPENCLOSE

Lua docs are full of amazing information.


Fri May 22, 2009 2:29 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Animated attachements.
Interestingggg. I will try to include this info in my mods. With PingPong you mean something like KITT's LED lights right? For example it goes forward then backward and then forward again and rinse and repeat...


Fri May 22, 2009 2:34 pm
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Post Re: Animated attachements.
I've got absolutely no idea.

That's quite literally copy pasted from the Lua Docs and is all the information I've got.


Sat May 23, 2009 6:09 am
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Animated attachements.
is there anything like an animate with parent? like a 3 frame attachable on a 3 frame limb? (pulled out of my ass but you get the idea)


Sat May 23, 2009 6:19 am
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Animated attachements.
I tried using spriteanimmode and spriteanimduration, but it just won't work!


Sat May 23, 2009 10:14 am
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Post Re: Animated attachements.
you do realize this is .ini modding right?


Sat May 23, 2009 12:36 pm
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