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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Original faction ideas  
					
						I'm gonna start spriting a new faction, dunno though. It seems to me like all the fan-made factions have basically the same feel, unlike most RTSes, where each race makes you play differently. Help me brainstorm some original faction. 1: Zombies. You can't buy zombies. Only zombie spawners. They are really tough but only have melee weapons. Game start is really weak, but later, you have massive hordes. 1.5: Zombies 2: Spawn a lot always. Endless horde of weak units. 2: Invincibles. Similar to zombies. But lots of turrets and base defense. Has 1 main spawner. Can buy priests or whatever to augment spawner. Move vvveeerrrryyy slowly. Very slow, wide area diggers. When these units die, they drop a corpse which spawns into a new invincible in a matter of minutes. Rebirth drop thingy is indestructible. Maybe unit limit? 3: Totally not dutch from AoEIII. Instead of diggers has money spawners.  4: Resistance. Like what someone was thinking for ronin. You call for "an expedition ship" costing a certain amount of money, maybe different varieties. It'll give you random stuff. Maybe lots of actors, maybe lots of weapons, maybe some diggers, maybe not. 5: Bugs. Mother ant deep underground. Digger ants evolve by eating ground. Mother spawns new units. 
  But these are all lame, what can you guys think of? 
					
							
  
							
    							Last edited by Contrary on Sat May 23, 2009 5:27 am, edited 1 time in total. 
    						 
						
  
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			| Sat May 23, 2009 5:18 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Orignal faction ideas  
					
						Angels and demons.
  Super-scientists
  Superheros/villians
  Space monkeys (not literally a monkey....)
  i dunno. 
					
  
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			| Sat May 23, 2009 5:21 am | 
			
				
					 
					
					 
				      
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Orignal faction ideas  
					
						Um, those are just different skins of the same idea, of thinking of stuff that changes gameplay. 
					
  
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			| Sat May 23, 2009 5:24 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: Orignal faction ideas  
					
						Tee hee orignal is moose in French.  I'm afraid to say, this is just not as cool as a moose faction. 
					
  
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			| Sat May 23, 2009 5:26 am | 
			
				
					 
					
					 
				    
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Orignal faction ideas  
					
						TheLastBanana wrote: Tee hee orignal is moose in French.  I'm afraid to say, this is just not as cool as a moose faction. It's funny that you mention that, my friend released a mod called Moosecorp. Also: I'm dumb.  
					
  
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			| Sat May 23, 2009 5:28 am | 
			
				
					 
					
					 
				  
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: Original faction ideas  
					
						MOOSE FACTION: make them out of ACrabs, and give them antler weapons.
  It could be a whole new game mode! Make it so you aim a gun with the mouse (first person shooter style) to try and blow up these moose. So it's like Big Buck Hunter with cortex command's engine! 
					
  
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			| Sat May 23, 2009 5:54 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Original faction ideas  
					
						Exalion wrote: MOOSE FACTION: make them out of ACrabs, and give them antler weapons.
  It could be a whole new game mode! Make it so you aim a gun with the mouse (first person shooter style) to try and blow up these moose. So it's like Big Buck Hunter with cortex command's engine! you could make them ram people!  
					
  
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			| Sat May 23, 2009 6:17 am | 
			
				
					 
					
					 
				      
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Original faction ideas  
					
						Allright, how about making a list of already-done factions? Here is my compiled list...
  -Futuristic laserific army with mechs (AAL) -Robotic corporation (DSTech, Crobos, Tek?) -Zombie (Undead Apoc) -Futuristic Japanese corporation (DarkStorm/Tengu) -Russian Army (Bear Fed) -Not-so futuristic army, but still with mechs (Pelian, Kloveskan) -Medieval (Melee Master Arms, WizCorp) -Coalition-style foot soldiering army (Coalition, Diemos, Red Gear Army, NVC, UniTec?) -NASAstronauts (Emporeans) -Roman Legion (Legio Machina) -Game-ported (Space Marines, Ork Boyz, Helghast, upcoming Necrons, Enclave) -Tribal (Allen's unfinished Raven Bear Snake)
  Let me have what you think of this categorization. 
					
  
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			| Sat May 23, 2009 7:56 am | 
			
				
					 
					
					 
				      
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Original faction ideas  
					
						how about a faction that doesn't use weapons, but instead has laser eyes. 
					
  
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			| Sat May 23, 2009 8:10 am | 
			
				
					 
					
					 
				      
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Original faction ideas  
					
						nobody's made a Voodoo faction yet... 
					
  
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			| Sat May 23, 2009 9:04 am | 
			
				
					 
					
					 
				      
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Original faction ideas  
					
						carriontrooper wrote: nobody's made a Voodoo faction yet... there's a reason. to much lua. Lua voodoo. and besides, if someone would say something tacky like 'do that voodoo that you do so well' and then the forums will implode. the closest we could really do without massive lua work, is the fetishes/little voodoo guys from Diablo 2. and there just annoying. annoying with firebreath.  
					
  
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			| Sat May 23, 2009 9:17 am | 
			
				
					 
					
					 
				      
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: Original faction ideas  
					
						Laser eyes is perfectly possible with lua, you could bind different keys to it and the actor sends out a beam from their head when you push a button, maybe laser eyed crabs? 
					
  
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			| Sat May 23, 2009 10:12 am | 
			
				
					 
					
					 
				  
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				 undertech 
				
				
					 Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
				 
				 
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				  Re: Original faction ideas  
					
						How about a faction that only uses melee - they will have enhanced speed and flight to make up for no guns. Or a faction that only uses thrown weapons/grenades. Or plants vegetables. 
					
  
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			| Sat May 23, 2009 1:45 pm | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Original faction ideas  
					
						Or how about a wolf faction - ACrabs with Lua so that jumping raises them up slightly and makes them lunge towards the aim angle, whilst firing damaging particles. Heavies consist of more armour and Elites have turrets mounted on them. 
					
  
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			| Sat May 23, 2009 1:55 pm | 
			
				
					 
					
					 
				    
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				 Areku 
				
				
					 Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
				 
				 
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				  Re: Original faction ideas  
					
						How about a vegetable faction? Killer tomatoes, chainsaw-wielding carrots, that kind of stuff. 
					
  
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			| Sat May 23, 2009 2:00 pm | 
			
				
					 
					
					 
				    
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