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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: So yeah, Build 23's up.
He meant like the 'Presets', you know, ready loaded crafts with actors and weapons. THOSE presets.
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Fri May 22, 2009 4:50 pm |
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Peewee
Joined: Thu Sep 27, 2007 8:13 pm Posts: 22
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Re: So yeah, Build 23's up.
oooohhh... My bad.
Yeah, saving those would be nice.
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Fri May 22, 2009 5:05 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: So yeah, Build 23's up.
and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option.
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Fri May 22, 2009 7:30 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: So yeah, Build 23's up.
NeoSeeker wrote: and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option. ^This, this is something we all want Also weapon viewer with a reload weapon button, or a reload .rte button.
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Fri May 22, 2009 7:51 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: So yeah, Build 23's up.
and two dots representing the x0 y0 of the hands that would be holding the weapon.
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Fri May 22, 2009 8:37 pm |
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Noobos
Joined: Tue May 19, 2009 11:21 pm Posts: 23 Location: Ostrava, Czech Republic
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Re: So yeah, Build 23's up.
I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean).
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Sat May 23, 2009 9:16 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: So yeah, Build 23's up.
Collidable.
And that's on the official list, besides having been mentioned six dozen times.
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Sun May 24, 2009 3:20 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: So yeah, Build 23's up.
Noobos wrote: I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean). This would be nice.
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Sun May 24, 2009 9:22 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: So yeah, Build 23's up.
Noobos wrote: Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean). been bugging me for a while, it should move the scrollbar not go though each item down the list
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Sun May 24, 2009 3:36 pm |
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Hatsen
Joined: Fri Feb 06, 2009 5:17 pm Posts: 4 Location: Kolding, Denmark
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Re: So yeah, Build 23's up.
Well, I'm very glad for build 23, I miss a functional gold-digging function though (I guess this has been requested hundred of times, so just look past this, if it has ).
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Mon May 25, 2009 1:26 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: So yeah, Build 23's up.
as refined as it's gotten modding is still a sloppy mess.
we need to be able to reload .rtes in the middle of a game
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Tue May 26, 2009 12:29 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: So yeah, Build 23's up.
During a match, or between matches?
Because there are problems with hot-reloading.
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Tue May 26, 2009 12:41 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: So yeah, Build 23's up.
is there a way between skirmishes? during skirmishes i could understand but even then there's probably a way to do that that data could expose.
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Tue May 26, 2009 1:42 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: So yeah, Build 23's up.
See I think it should be like it USED TO BE where when you reset with ctrl r you reload all .inis.
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Tue May 26, 2009 1:46 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: So yeah, Build 23's up.
And then the people with >9000 mods would whine.
I would like to pick a single .rte to load.
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Tue May 26, 2009 1:56 am |
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