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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						He meant like the 'Presets', you know, ready loaded crafts with actors and weapons. THOSE presets. 
					
  
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			| Fri May 22, 2009 4:50 pm | 
			
				
					 
					
					 
				  
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				 Peewee 
				
				
					 Joined: Thu Sep 27, 2007 8:13 pm Posts: 22
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						oooohhh... My bad.
  Yeah, saving those would be nice. 
					
  
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			| Fri May 22, 2009 5:05 pm | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option. 
					
  
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			| Fri May 22, 2009 7:30 pm | 
			
				
					 
					
					 
				  
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						NeoSeeker wrote: and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option. ^This, this is something we all want    Also weapon viewer with a reload weapon button, or a reload .rte button.  
					
  
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			| Fri May 22, 2009 7:51 pm | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						and two dots representing the x0 y0 of the hands that would be holding the weapon. 
					
  
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			| Fri May 22, 2009 8:37 pm | 
			
				
					 
					
					 
				  
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				 Noobos 
				
				
					 Joined: Tue May 19, 2009 11:21 pm Posts: 23 Location: Ostrava, Czech Republic
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean). 
					
  
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			| Sat May 23, 2009 9:16 pm | 
			
				
					 
					
					 
				      
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						Collidable.
  And that's on the official list, besides having been mentioned six dozen times. 
					
  
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			| Sun May 24, 2009 3:20 am | 
			
				
					 
					
					 
				  
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				 war_man333 
				
				
					 Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						Noobos wrote: I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean). This would be nice.  
					
  
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			| Sun May 24, 2009 9:22 am | 
			
				
					 
					
					 
				  
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				 robolee 
				
				
					 Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						Noobos wrote:  Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean). been bugging me for a while, it should move the scrollbar not go though each item down the list  
					
  
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			| Sun May 24, 2009 3:36 pm | 
			
				
					 
					
					 
				  
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				 Hatsen 
				
				
					 Joined: Fri Feb 06, 2009 5:17 pm Posts: 4 Location: Kolding, Denmark
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						Well, I'm very glad for build 23, I miss a functional gold-digging function though (I guess this has been requested hundred of times, so just look past this, if it has    ).  
					
  
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			| Mon May 25, 2009 1:26 pm | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						as refined as it's gotten modding is still a sloppy mess.
 
  we need to be able to reload .rtes in the middle of a game 
					
  
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			| Tue May 26, 2009 12:29 am | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						During a match, or between matches?
  Because there are problems with hot-reloading. 
					
  
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			| Tue May 26, 2009 12:41 am | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						is there a way between skirmishes? during skirmishes i could understand but even then there's probably a way to do that that data could expose. 
					
  
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			| Tue May 26, 2009 1:42 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						See I think it should be like it USED TO BE where when you reset with ctrl r you reload all .inis. 
					
  
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			| Tue May 26, 2009 1:46 am | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: So yeah, Build 23's up.  
					
						And then the people with >9000 mods would whine.
  I would like to pick a single .rte to load. 
					
  
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			| Tue May 26, 2009 1:56 am | 
			
				
					 
					
					 
				  
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