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LtCORTES
Joined: Thu May 07, 2009 7:42 am Posts: 47 Location: Russia
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Re: Scrap Brain - Mid-Combat Construction!
Good brain. Nice work.
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Wed May 20, 2009 6:32 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Scrap Brain - Mid-Combat Construction!
It sounds good and I was going to download it, but after reading some of the posts I decided that my game really is laggy enough, and this would probably kill it. Too bad.
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Wed May 20, 2009 8:00 am |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: Scrap Brain - Mid-Combat Construction!
metal chao wrote: It sounds good and I was going to download it, but after reading some of the posts I decided that my game really is laggy enough, and this would probably kill it. Too bad. laglessness might be possible in a future build, though. So look forward to that.
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Wed May 20, 2009 11:42 pm |
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voran
Joined: Sun Sep 23, 2007 4:13 pm Posts: 35 Location: Generally? Earth
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Re: Scrap Brain - Mid-Combat Construction!
personally this works fairly fine for me. The game is slowed down, but not lagged, and for building purposes, slowing down the game is helpful. I really like this, although I think the whole "scrap brain" idea and sprite kind of... lack... coolness?
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Thu May 21, 2009 1:37 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Scrap Brain - Mid-Combat Construction!
It's a pretty damn cool idea. For some reason I can't get CC to work though, so I can't actually try it '-_-
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Fri May 22, 2009 12:17 am |
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Enthernal
Joined: Mon Mar 30, 2009 3:18 pm Posts: 60
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Re: Scrap Brain - Mid-Combat Construction!
BUGGED...repeats sound of "done" sound and "Select(unit)" sound...NO BUILD MENU...
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Fri May 22, 2009 3:51 pm |
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ville000
Joined: Fri Sep 05, 2008 3:30 pm Posts: 11 Location: Fin
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Re: Scrap Brain - Mid-Combat Construction!
It resets the demo time :O
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Fri May 22, 2009 6:36 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Scrap Brain - Mid-Combat Construction!
... Lua can be used to get around the demo timer apparently. DATA, QUICKLY, DELETE B23'S LUA
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Fri May 22, 2009 7:50 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Scrap Brain - Mid-Combat Construction!
ville000 wrote: It resets the demo time :O The ClamV2 wrote: ... Lua can be used to get around the demo timer apparently. DATA, QUICKLY, DELETE B23'S LUA .....Oops.
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Fri May 22, 2009 10:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Scrap Brain - Mid-Combat Construction!
The ClamV2 wrote: ... Lua can be used to get around the demo timer apparently. DATA, QUICKLY, DELETE B23'S LUA It's way too laggy to even handle. And it won't let you go back to the action once pressing B. It's pointless.
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Fri May 22, 2009 10:40 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Scrap Brain - Mid-Combat Construction!
Yeah... It does... You just aren't using it right. I would know, I wrote the Lua part of the code.
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Fri May 22, 2009 10:49 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: Scrap Brain - Mid-Combat Construction!
It isn't too laggy for me, and you can return to the action by pressing B, you might just have to press it a few times, or hold it down.
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Sat May 23, 2009 12:46 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Scrap Brain - Mid-Combat Construction!
It works, you just might have to press it down and hold it a few times. The lag is coming from the menu, so it won't respond perfectly every single time.
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Sat May 23, 2009 1:36 am |
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