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Tithanoro
Joined: Sat May 16, 2009 1:28 am Posts: 10
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Re: Mods will not load.
i don't know what i am doing wrong when i made the weapon this is what i put this is in Base.rte in the index i have this IncludeFile = Base.rte/devices/Shotgunss/Shotgun this is what my file name is for my new weapon /\ AddAmmo = Magazine PresetName = Magazine Shotgun Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup PresetName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepGroup = AtomGroup PresetName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = 250 RTTRatio = 0 RegularRound = Round CopyOf = Round Shotgun TracerRound = None Discardable = 0
AddDevice = HDFirearm PresetName = Super Shotgun AddToGroup = Weapons Mass = 6 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Shotgunss/Shotgun.bmp FrameCount = 2 SpriteOffset = Vector X = -9 Y = -6 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = -2000 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 7 SharpStanceOffset = Vector X = 5 Y = -2 SupportOffset = Vector X = 4 Y = 2 SharpLength = 150 Magazine = Magazine CopyOf = Magazine Shotgun Flash = Attachable CopyOf = Muzzle Flash Shotgun FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Shotgunss/BangRegular.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 160 ReloadTime = 60 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 3 NoSupportFactor = 2 ParticleSpreadRange = 3 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 11 Y = -4 EjectionOffset = Vector X = -4 Y = -2 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 5 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 3
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Fri May 22, 2009 4:31 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Mods will not load.
please try to not post really long chunks of code. just upload the ini.
so your not getting an error at all, its just not loading?
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Fri May 22, 2009 4:55 pm |
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Tithanoro
Joined: Sat May 16, 2009 1:28 am Posts: 10
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Re: Mods will not load.
ya when i go to the game it loads fine i can play it but i can use my mod because the game wont load it
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Fri May 22, 2009 4:59 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Mods will not load.
so in the base.rte/index.ini you have the line Tithanoro wrote: IncludeFile = Base.rte/devices/Shotgunss/Shotgun one thing you missed is the .ini after the filepath. i assume the code you posted is Shotgun.ini right?
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Fri May 22, 2009 5:02 pm |
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Tithanoro
Joined: Sat May 16, 2009 1:28 am Posts: 10
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Re: Mods will not load.
yes its .ini
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Fri May 22, 2009 5:06 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Mods will not load.
did you listen to me and make sure the IncludeFile = blahblah ends with .ini?
cuz in your post it doesnt, and you prolly just copy and pasted it.
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Fri May 22, 2009 5:08 pm |
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Tithanoro
Joined: Sat May 16, 2009 1:28 am Posts: 10
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Re: Mods will not load.
i just check it has .ini in it at the end
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Fri May 22, 2009 5:11 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Mods will not load.
based on the information your giving (well sorta i can barely understand you at times) i dont see any reason why this isnt working.
i dont kno why you did this all in base.rte instead of making a new .rte, but whatever. i dont think that would be the problem.
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Fri May 22, 2009 5:13 pm |
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Tithanoro
Joined: Sat May 16, 2009 1:28 am Posts: 10
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Re: Mods will not load.
Not gettin the help i want so i am going to find the problem by myself
From Tith
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Fri May 22, 2009 5:22 pm |
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djmorrsee
Joined: Fri May 02, 2008 2:48 am Posts: 56
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Re: Mods will not load.
good luck
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Fri May 22, 2009 5:25 pm |
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giantbean
Joined: Fri May 22, 2009 7:52 am Posts: 16
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Re: Mods will not load.
Thanks Geti I will try that right away.
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Fri May 22, 2009 6:13 pm |
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giantbean
Joined: Fri May 22, 2009 7:52 am Posts: 16
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Re: Mods will not load.
Geti wrote: move the folder to your desktop. vista doesnt like CC being in program files. we need a sticky about that. Thanks this did the trick. Now the fun begins
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Fri May 22, 2009 6:30 pm |
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LawlLawl
Joined: Wed May 20, 2009 10:43 pm Posts: 3
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Re: Mods will not load.
Soz Kay. Im not getting a error. Its just not loading!
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Wed May 27, 2009 11:16 pm |
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