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 So yeah, Build 23's up. 
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Joined: Fri May 15, 2009 10:29 am
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Post Re: So yeah, Build 23's up.
He meant like the 'Presets', you know, ready loaded crafts with actors and weapons. THOSE presets.


Fri May 22, 2009 4:50 pm
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Post Re: So yeah, Build 23's up.
oooohhh... My bad.

Yeah, saving those would be nice.


Fri May 22, 2009 5:05 pm
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Post Re: So yeah, Build 23's up.
and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option.


Fri May 22, 2009 7:30 pm
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Post Re: So yeah, Build 23's up.
NeoSeeker wrote:
and a better management system. we should have like 4 separate pages and a delete cursor instead of a delete the one on the bottom option.

^This, this is something we all want :lol:

Also weapon viewer with a reload weapon button, or a reload .rte button.


Fri May 22, 2009 7:51 pm
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Post Re: So yeah, Build 23's up.
and two dots representing the x0 y0 of the hands that would be holding the weapon.


Fri May 22, 2009 8:37 pm
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Post Re: So yeah, Build 23's up.
I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean).


Sat May 23, 2009 9:16 pm
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REAL AMERICAN HERO
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Post Re: So yeah, Build 23's up.
Collidable.

And that's on the official list, besides having been mentioned six dozen times.


Sun May 24, 2009 3:20 am
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Post Re: So yeah, Build 23's up.
Noobos wrote:
I would appriciate collidable factions in the buy menu (=if I click on the Ronin header, every Ronin actors/weapons will hide; if I click again, they will show up.) - when you have a lot of mods, the scrollbar is way to long. Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean).


This would be nice.


Sun May 24, 2009 9:22 am
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Post Re: So yeah, Build 23's up.
Noobos wrote:
Also a better usage of mousescroll wouldn't hurt (try scrolling and moving your mouse at the same time and you'll know what I mean).


been bugging me for a while, it should move the scrollbar not go though each item down the list


Sun May 24, 2009 3:36 pm
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Post Re: So yeah, Build 23's up.
Well, I'm very glad for build 23, I miss a functional gold-digging function though (I guess this has been requested hundred of times, so just look past this, if it has :smile: ).


Mon May 25, 2009 1:26 pm
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Post Re: So yeah, Build 23's up.
as refined as it's gotten modding is still a sloppy mess.


we need to be able to reload .rtes in the middle of a game


Tue May 26, 2009 12:29 am
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Post Re: So yeah, Build 23's up.
During a match, or between matches?

Because there are problems with hot-reloading.


Tue May 26, 2009 12:41 am
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Post Re: So yeah, Build 23's up.
is there a way between skirmishes? during skirmishes i could understand but even then there's probably a way to do that that data could expose.


Tue May 26, 2009 1:42 am
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Post Re: So yeah, Build 23's up.
See I think it should be like it USED TO BE where when you reset with ctrl r you reload all .inis.


Tue May 26, 2009 1:46 am
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Post Re: So yeah, Build 23's up.
And then the people with >9000 mods would whine.

I would like to pick a single .rte to load.


Tue May 26, 2009 1:56 am
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