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 Mods will not load. 
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Joined: Sat May 16, 2009 1:28 am
Posts: 10
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Post Re: Mods will not load.
i don't know what i am doing wrong
when i made the weapon this is what i put
this is in Base.rte in the index i have this
IncludeFile = Base.rte/devices/Shotgunss/Shotgun
this is what my file name is for my new weapon /\

AddAmmo = Magazine
PresetName = Magazine Shotgun
Mass = 2
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Null.bmp
FrameCount = 1
SpriteOffset = Vector
X = -1
Y = -1
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
PresetName = Atom Group Null
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 0
Depth = 0
DeepGroup = AtomGroup
PresetName = Atom Group Null
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 0
Depth = 0
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
DrawAfterParent = 0
RoundCount = 250
RTTRatio = 0
RegularRound = Round
CopyOf = Round Shotgun
TracerRound = None
Discardable = 0


AddDevice = HDFirearm
PresetName = Super Shotgun
AddToGroup = Weapons
Mass = 6
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Shotgunss/Shotgun.bmp
FrameCount = 2
SpriteOffset = Vector
X = -9
Y = -6
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = -2000
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 1
JointStrength = 75
JointStiffness = 0.5
JointOffset = Vector
X = -5
Y = 2
DrawAfterParent = 0
StanceOffset = Vector
X = 3
Y = 7
SharpStanceOffset = Vector
X = 5
Y = -2
SupportOffset = Vector
X = 4
Y = 2
SharpLength = 150
Magazine = Magazine
CopyOf = Magazine Shotgun
Flash = Attachable
CopyOf = Muzzle Flash Shotgun
FireSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/Shotgunss/BangRegular.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 160
ReloadTime = 60
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 10
SharpShakeRange = 3
NoSupportFactor = 2
ParticleSpreadRange = 3
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 11
Y = -4
EjectionOffset = Vector
X = -4
Y = -2
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 6
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 6
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 5
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small H
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small J
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibWoundLimit = 3


Fri May 22, 2009 4:31 pm
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Joined: Fri May 02, 2008 2:48 am
Posts: 56
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Post Re: Mods will not load.
please try to not post really long chunks of code. just upload the ini.

so your not getting an error at all, its just not loading?


Fri May 22, 2009 4:55 pm
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Joined: Sat May 16, 2009 1:28 am
Posts: 10
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Post Re: Mods will not load.
ya when i go to the game it loads fine i can play it but i can use my mod because the game wont load it


Fri May 22, 2009 4:59 pm
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Joined: Fri May 02, 2008 2:48 am
Posts: 56
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Post Re: Mods will not load.
so in the base.rte/index.ini you have the line

Tithanoro wrote:
IncludeFile = Base.rte/devices/Shotgunss/Shotgun


one thing you missed is the .ini after the filepath.

i assume the code you posted is Shotgun.ini right?


Fri May 22, 2009 5:02 pm
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Joined: Sat May 16, 2009 1:28 am
Posts: 10
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Post Re: Mods will not load.
yes its .ini


Fri May 22, 2009 5:06 pm
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Joined: Fri May 02, 2008 2:48 am
Posts: 56
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Post Re: Mods will not load.
did you listen to me and make sure the IncludeFile = blahblah ends with .ini?

cuz in your post it doesnt, and you prolly just copy and pasted it.


Fri May 22, 2009 5:08 pm
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Joined: Sat May 16, 2009 1:28 am
Posts: 10
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Post Re: Mods will not load.
i just check it has .ini in it at the end


Fri May 22, 2009 5:11 pm
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Joined: Fri May 02, 2008 2:48 am
Posts: 56
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Post Re: Mods will not load.
based on the information your giving (well sorta i can barely understand you at times) i dont see any reason why this isnt working.

i dont kno why you did this all in base.rte instead of making a new .rte, but whatever. i dont think that would be the problem.


Fri May 22, 2009 5:13 pm
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Joined: Sat May 16, 2009 1:28 am
Posts: 10
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Post Re: Mods will not load.
Not gettin the help i want so i am going to find the problem by myself



From
Tith


Fri May 22, 2009 5:22 pm
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Joined: Fri May 02, 2008 2:48 am
Posts: 56
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Post Re: Mods will not load.
good luck


Fri May 22, 2009 5:25 pm
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Joined: Fri May 22, 2009 7:52 am
Posts: 16
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Post Re: Mods will not load.
Thanks Geti I will try that right away.


Fri May 22, 2009 6:13 pm
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Joined: Fri May 22, 2009 7:52 am
Posts: 16
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Post Re: Mods will not load.
Geti wrote:
move the folder to your desktop. vista doesnt like CC being in program files.
we need a sticky about that.



Thanks this did the trick. Now the fun begins :grin:


Fri May 22, 2009 6:30 pm
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Joined: Wed May 20, 2009 10:43 pm
Posts: 3
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Post Re: Mods will not load.
Soz Kay. Im not getting a error. Its just not loading!


Wed May 27, 2009 11:16 pm
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