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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
Thxx!!! =)))))) Quote: numgun: Yes, very possible. Both in normal modding and Lua. A timer that has a certain delay will make the projectile then home back to the user or even as simply as reverse the velocity of the object making it instantly go back. Im painter, but im not programmer=(( If i give you sprites of all positions, may you help me to script it?=) plz
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Fri May 22, 2009 11:19 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BLAME! CC Mod [23]
If you want it to work better, and you want it to work with Lua, then you may wanna get one of a few people, namely: TheLastBanana Lord Tim Daman I dunno if they'll help you, but they're the best at Lua.
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Fri May 22, 2009 12:00 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
Flammablezombie wrote: If you want it to work better, and you want it to work with Lua, then you may wanna get one of a few people, namely: TheLastBanana Lord Tim Daman I dunno if they'll help you, but they're the best at Lua. Huh=) Smells like a Mission Impossible Num, where are you?=) And this is Safeguard`s summoning tower what i drew just now for my mod Soon i redraw it in better variant of 8bit CC Palette and add =)
Last edited by Methelina on Fri May 22, 2009 5:59 pm, edited 2 times in total.
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Fri May 22, 2009 1:18 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: BLAME! CC Mod [23]
It looks quite nice, the transformation to CC pallete might mess it up though.
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Fri May 22, 2009 1:20 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BLAME! CC Mod [23]
I've never seen this 'Blame', but maybe you'll wanna make it swivel? Or would it just beam safeguards onto the field at random?
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Fri May 22, 2009 1:23 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
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Fri May 22, 2009 1:23 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BLAME! CC Mod [23]
Well, just say what you wanna do, I'm sure we can do it.
OFFTOPIC: Is that avatar a picture of you?
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Fri May 22, 2009 1:24 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
Flammablezombie wrote: Well, just say what you wanna do, I'm sure we can do it.
OFFTOPIC: Is that avatar a picture of you? Yep=) Flammablezombie wrote: Well, just say what you wanna do, I'm sure we can do it. Ok! When i will have what need to compare (Glaive blade)
Last edited by Methelina on Sat May 30, 2009 1:52 am, edited 2 times in total.
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Fri May 22, 2009 1:28 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: BLAME! CC Mod [23]
Flammablezombie wrote: If you want it to work better, and you want it to work with Lua, then you may wanna get one of a few people, namely: TheLastBanana Lord Tim Daman I dunno if they'll help you, but they're the best at Lua. Don't forget piipu and geti. Whilst not the most public, they have demonstrated significant skill with Lua.
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Fri May 22, 2009 1:32 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: BLAME! CC Mod [23]
Another female, and a spriter to boot! This week is just full of surprises. metal chao wrote: the transformation to CC pallete might mess it up though. That one guy managed a lot of shades of gray without the sprite looking too terrible.
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Fri May 22, 2009 1:56 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BLAME! CC Mod [23]
Methelina wrote: Num, where are you?=) Gah, I do have a project I'm working on aswell (AAL), but tell you what, if you can (or someone) get the basic stuff coded (round, magazine, hdfirearm parts) you can PM me and I'll make em work like you want with all the cool stuff. Btw Graviton Beam Emitter. >: )
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Fri May 22, 2009 2:10 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: BLAME! CC Mod [23]
HOLY SHIFT! Ah hey, I'm the one who made the safeguard actor, and I say THEE ROCK! Glad to see another good spriter (and BLAME! fan!)
BTW, I made a B22 GBE that works real well, and I was thinking maybe we should join forces and whatnot, making this BLAME! mod. And how about some Biomega too? I also made the Missile Sniper from Biomega.
Well, again, good madam, YOU ROCK HARD! I STONE!
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Fri May 22, 2009 2:26 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
MMmmm!!! So many posts Duh102 wrote: Another female, and a spriter to boot! This week is just full of surprises. metal chao wrote: the transformation to CC pallete might mess it up though. That one guy managed a lot of shades of gray without the sprite looking too terrible. LOL, realy=) Lucky week=) carriontrooper wrote: HOLY SHIFT! Ah hey, I'm the one who made the safeguard actor, and I say THEE ROCK! Glad to see another good spriter (and BLAME! fan!)
BTW, I made a B22 GBE that works real well, and I was thinking maybe we should join forces and whatnot, making this BLAME! mod. And how about some Biomega too? I also made the Missile Sniper from Biomega.
Well, again, good madam, YOU ROCK HARD! I STONE! Me 2 Blame rock realy hard! Ok, this is good idea to join forces `cause i cant script on lua numgun wrote: Methelina wrote: Num, where are you?=) Gah, I do have a project I'm working on aswell (AAL), but tell you what, if you can (or someone) get the basic stuff coded (round, magazine, hdfirearm parts) you can PM me and I'll make em work like you want with all the cool stuff. Btw Graviton Beam Emitter. >: )Your AAL MOD RUlllllz! Id like it so much! Slayer my favorite char!=) Ok, im PM when stuff will ready=) For aditional info i uploaded some pictures from Blame!`s world (Click on it to see a full image) Silicon Creatures: Safeguards:
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Fri May 22, 2009 4:07 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: BLAME! CC Mod [23]
metal chao wrote: It looks quite nice, the transformation to CC pallete might mess it up though. This is in CC pallete btw. And your sprites are amazing, keep up the good work
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Fri May 22, 2009 5:57 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: BLAME! CC Mod [23]
Oh. My. Gawd.
I just had a vision of Killy blast the hell out of the dummy base with the GBE. If you succede with this you'll be my new favorite person. The sprites look top notch by the way. A little tal, but that's how it should be I think.
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Fri May 22, 2009 6:48 pm |
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