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 Unused Lua 
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Unused Lua
Well looking through Base.rte, I came to the scenes folder. Inside it was a folder labeled scripts and objects. In scripts there seems to be unused Lua scripts, and in the objects there is a "scripted objects" folder. That has a... TRAIN.

Question is, how do I turn these things into working scenes/objects?


Thu May 21, 2009 7:20 pm
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Post Re: Unused Lua
The train was discovered long ago, and features in a skirmish map. Just look at STATION (number I can't remember here).


Thu May 21, 2009 7:24 pm
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DRLGrump
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Post Re: Unused Lua
Train is already being used.


Thu May 21, 2009 7:26 pm
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Post Re: Unused Lua
Alright, howabout the other Lua scripts?


Thu May 21, 2009 7:32 pm
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Post Re: Unused Lua
All being used.


Thu May 21, 2009 7:33 pm
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Post Re: Unused Lua
Mythbusted, move along people.


Thu May 21, 2009 7:58 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Unused Lua
Right, i actualy made a steerable modifcation of the train, but it was too "unstable*"

*** this dosent quite say enough.


Thu May 21, 2009 8:42 pm
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Post Re: Unused Lua
And where are they being used? Speciffecly the "Zombie Pit."


Thu May 21, 2009 9:27 pm
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Post Re: Unused Lua
It's right underneath zombie caves I think. Just edits its position.


Thu May 21, 2009 9:48 pm
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Post Re: Unused Lua
This thread is quite useless. It doesn't matter where their being used, unless you want to edit something* stop asking stupid QnA questions.

*Something specific.


Thu May 21, 2009 10:04 pm
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Post Re: Unused Lua
Sorry, Shadow717, at first I thought I'd have to mod them in.


Thu May 21, 2009 10:36 pm
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Post Re: Unused Lua
If you want, try changing the code around for some interesting gameplay. Zombie cave is much more interesting if the tubes spawn coalitions.


Thu May 21, 2009 11:05 pm
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