View unanswered posts | View active topics It is currently Fri Dec 27, 2024 10:31 am



This topic is locked, you cannot edit posts or make further replies.  [ 402 posts ]  Go to page Previous  1 ... 21, 22, 23, 24, 25, 26, 27  Next
 =Alteisen Arsenal Labs 3rd= ))AAL Product 
Author Message
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
maart3n wrote:
Might be a totally noobie thing to say but:
Why not use the dropship holder to move turrents making them unable to fire when being moved but very strong(and static) when docked. Would be seriously cool to have re-deployable turrents.
And actually I really don't like the AAL the units are overpowered and lag like hell(especially with activities.) The guns aren't buyable(solvable even by me but....)
It just feels like CC really cool at the start but you are still missing something which makes it totally awesome.

Oh and the dropship should indeed be made as FZ says.

I like the idea of the re deployable turrets. Maybe have 'dock' bunkermodules to drop them in? And I actually just imagined the titan like that and drooled at the raw awesomeness. We have to make the Titan again. No argument. And 'we' means you, Numgun.


Fri May 15, 2009 10:11 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I'm expecting the hover tank to become much better than it already is.

With Lua, mind you.


Fri May 15, 2009 10:13 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Yeah, make it less wobbly. With Lua, obviously.


Fri May 15, 2009 10:14 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Flammablezombie wrote:
Yeah, make it less wobbly. With Lua, obviously.


Please. Lua =/= Everything. Your hypothesis doesn't work for everything:

"If you're in trouble, Lua can fix it. "

Lua can't do everything, nor will it ever be able to do everything. So please, stop saying "With lua, do this and that" every time there is a problem.

Please.


Fri May 15, 2009 10:18 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Actually...

I wanted a weapon powerup.

I hate the current one.


Fri May 15, 2009 10:19 pm
Profile
User avatar

Joined: Wed Apr 22, 2009 1:51 am
Posts: 104
Location: Pennsylvania
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The Mind wrote:
Flammablezombie wrote:
Yeah, make it less wobbly. With Lua, obviously.


Please. Lua =/= Everything. Your hypothesis doesn't work for everything:

"If you're in trouble, Lua can fix it. "

Lua can't do everything, nor will it ever be able to do everything. So please, stop saying "With lua, do this and that" every time there is a problem.

Please.

I'll agree with that. Lua isn't the end all be all. It's really really good, but still, its not a panacea.


Fri May 15, 2009 10:27 pm
Profile YIM
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Yeah, but we can use Lua in this case to stabilize the tanks hovering., when no amount of fancy ini coding would do it before.


Fri May 15, 2009 10:30 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The Mind wrote:
Flammablezombie wrote:
Yeah, make it less wobbly. With Lua, obviously.


Please. Lua =/= Everything. Your hypothesis doesn't work for everything:

"If you're in trouble, Lua can fix it. "

Lua can't do everything, nor will it ever be able to do everything. So please, stop saying "With lua, do this and that" every time there is a problem.

Please.

This does remind me of back then when Data just announced Lua would be in CC (before B21 came out). Everyone became crazy for the idea of Lua and thought that ini coding as we knew it would be over.

Good to see that it's still this way.

Anyhow, what could numgun change with B23?


Fri May 15, 2009 10:38 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
We keep saying, homing split launcher!


Fri May 15, 2009 10:39 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Flammablezombie wrote:
We keep saying, homing split launcher!

I think that'd be a bit much overkill.
Keep'em not homing.


Fri May 15, 2009 10:40 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Still be awesome. If you don't like it, comment out the attached script line.


Fri May 15, 2009 11:27 pm
Profile
User avatar

Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
HOMING MPAM LAUNCHER. anyway... lua is more of an enhancer to script. sure it doesnt solve everything but it solves more than script. it also lets us do less epic script with just a few lua lines.


Fri May 15, 2009 11:48 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Roy-G-Biv wrote:
Flammablezombie wrote:
We keep saying, homing split launcher!

I think that'd be a bit much overkill.
Keep'em not homing.


Actually, it could work if it only split once into four smaller missiles, like the Quad Missile in Pocket Tanks (can't believe I still have that game :roll: ) which homed in on enemies. I think most people like the current swarming deal, though, and it is quite fun to fire it at a slight angle and cause mass genocide. Not to mention how epic of a long range anti-air weapon it is.


Sat May 16, 2009 12:24 am
Profile

Joined: Sun Mar 29, 2009 9:55 am
Posts: 4
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
This gonna be updated for B23?


Thu May 21, 2009 8:09 am
Profile
User avatar

Joined: Wed May 02, 2007 10:27 pm
Posts: 514
Location: Eating ice cream at Graeter's
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
It already works for B23. Unless of course you mean brought up to date with new build features, of which I think Numgun said me *might* get a chance to before he leaves.


Thu May 21, 2009 8:22 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 402 posts ]  Go to page Previous  1 ... 21, 22, 23, 24, 25, 26, 27  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 14 Queries | GZIP : Off ]