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Keiseth
Joined: Sat Apr 04, 2009 6:01 am Posts: 6
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Re: Map Pack 3 v1.0
Whew, excellent. Yeah, I have no idea what's going on, but it's pretty irritating. I need mods like I need blood! And air.
Anyways, thanks a ton. I use your maps constantly, and when I'm not, I'm using all of the additional bunker items in the pack, like the chairs, monitors, and what not. I find adding a portrait of Rambo into the most attacked area of my base provides inspiration!
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Wed Apr 08, 2009 11:21 pm |
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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Map Pack 3 v1.0
Are these B23 compatible?
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Tue May 19, 2009 7:42 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
I don't have any problems with them, so I guess so. I am updating it to B23 with added goodies, but it'll take a few weeks though.
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Tue May 19, 2009 8:23 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Map Pack 3 v1.0
Added goodies? Would this be Ragnarok, but with a teleporter instead of those huge doors?
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Tue May 19, 2009 9:14 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
Teleporters and elevators will certainly be used, yes.
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Tue May 19, 2009 10:00 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Map Pack 3 v1.0
Yay. Looking forward to lua module incorporation.
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Tue May 19, 2009 10:49 pm |
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godinys
Joined: Wed Jan 14, 2009 5:21 pm Posts: 26 Location: well... on my computer! need to know any more??
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Re: Map Pack 3 v1.0
i will be very serious with this.... this bloody mappack is awesome!I never saw maps like these.. i forgot some words XD
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Tue May 19, 2009 11:34 pm |
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godinys
Joined: Wed Jan 14, 2009 5:21 pm Posts: 26 Location: well... on my computer! need to know any more??
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Re: Map Pack 3 v1.0
it haven't worked to me after the third use what kind of error can be? a virus? a line parameter that isn't correct? or something else?
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Tue May 19, 2009 11:40 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Map Pack 3 v1.0
1. Edit, don't double post
2. No idea, try reinstalling it.
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Tue May 19, 2009 11:55 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Re: Map Pack 3 v1.0
Seems to be an issue where the mod attempts to reference a Fill Concrete 1 and 2 which aren't defined. That's the error I got, might be the same one you're getting. You need to add "IncludeFile = Maps - Objects/Index.ini" into scenes.ini in the base.
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Wed May 20, 2009 2:34 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
godinys wrote: it haven't worked to me after the third use what kind of error can be? a virus? a line parameter that isn't correct? or something else? If you post the error it'd be more clear what is going on. Be sure to read the readme though. Sidenote: I'd like to hear which maps are really laggy/slow. I'll be removing some stuff from them to (hopefully) speed them up.
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Wed May 20, 2009 7:17 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Map Pack 3 v1.0
I hope to see more terrains and less prebuild maps.
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Wed May 20, 2009 6:48 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Map Pack 3 v1.0
I like the prebuilt ones. Means I can just GET IN THERE!!!
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Wed May 20, 2009 7:04 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Map Pack 3 v1.0
Flammablezombie wrote: I like the prebuilt ones. Means I can just GET IN THERE!!! Yeah but the problem with the prebuild ones are that they usually.. well yeah, suck. Even if they're highly detailed they usually suck in terms of strategy.
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Wed May 20, 2009 9:04 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
I will always put bunkers in them because that's the most fun part to make, but you can always easily remove them by cleaning out the .ini's. Or change them so you can use them in non-'sucky' strategies.
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Wed May 20, 2009 10:24 pm |
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