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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Temporary casings fix
I've had multiple working at the same time... Did you download the patch I put up? EDIT: This just in, TheLastBanana is an idiot who leaves test variables global and never sets them back. http://pastebin.com/m6f8a5d84THAT should fix it.
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Tue May 19, 2009 3:46 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Temporary casings fix
TheLastBanana wrote: I've had multiple working at the same time... Did you download the patch I put up? EDIT: This just in, TheLastBanana is an idiot who leaves test variables global and never sets them back. http://pastebin.com/m6f8a5d84THAT should fix it. Thank you! <3<3<3<3
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Wed May 20, 2009 3:17 am |
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Adeptus Sororitas
Joined: Mon May 18, 2009 10:53 am Posts: 36
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Re: Temporary casings fix
While messing around with the several weapons, I noticed, that the ammo.ini from capnbubs works well, but all the weapons which use the shotgun shells (e. g. the Spaz1200 and the Spaz) still have acid shells. Can somebody tell me, which line I need to change to make them like the others like shells from a Uzi?
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Wed May 20, 2009 5:16 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Temporary casings fix
I have a question for whichever of you devs messed with ammo.ini. Why would it ever be a good idea to make the shotgun shells 50kg? @People with Adeptus's problem: In Ammo.ini, there's two numbers you have to change, Code: AddAmmo = MOSParticle PresetName = Shell Mass = 50//Change this to 0.05 and Code: AddAmmo = MOSRotating PresetName = Cannon Casing Mass = 100//Change this to 0.5
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Wed May 20, 2009 8:24 pm |
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Adeptus Sororitas
Joined: Mon May 18, 2009 10:53 am Posts: 36
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Re: Temporary casings fix
Thank you! This solved my problem.
The next thing I noticed is the shell of the 'Heavy Sniper Rifle'. Acid shell ...
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Wed May 20, 2009 8:28 pm |
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Adeptus Sororitas
Joined: Mon May 18, 2009 10:53 am Posts: 36
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Re: Temporary casings fix
Sorry to bug you again, but the fix from Duh102 worked against the acid shells, BUT ... they are released from the gun and hit the ground and .. don't bounce like the Uzi or AK47 shells. ^^ Just to mention it.
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Fri May 22, 2009 12:02 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Temporary casings fix
Make the Material name the same as the one from Bub's fix.
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Fri May 22, 2009 2:26 pm |
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Re: Temporary casings fix
Sorry to necro this thread, but does anyone still have what TheLastBannana wrote in pastebin ?
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Sun Jan 16, 2011 11:02 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Temporary casings fix
You can find it in Coalition.rte/Actors/Medic Drone/Medic.Lua.
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Sun Jan 16, 2011 11:04 am |
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Re: Temporary casings fix
Yeah but thats the old code, in the pastebin there was a fixed one. Edit: nevermind, B24 have the fixed one, its just i still play on B23 =P
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Sun Jan 16, 2011 11:05 am |
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