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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Sat Apr 04, 2009 6:01 am
Posts: 6
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Post Re: Map Pack 3 v1.0
Whew, excellent. Yeah, I have no idea what's going on, but it's pretty irritating. I need mods like I need blood! And air.

Anyways, thanks a ton. I use your maps constantly, and when I'm not, I'm using all of the additional bunker items in the pack, like the chairs, monitors, and what not. I find adding a portrait of Rambo into the most attacked area of my base provides inspiration!


Wed Apr 08, 2009 11:21 pm
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Joined: Fri May 23, 2008 1:54 pm
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Post Re: Map Pack 3 v1.0
Are these B23 compatible?


Tue May 19, 2009 7:42 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Map Pack 3 v1.0
I don't have any problems with them, so I guess so. :wink:

I am updating it to B23 with added goodies, but it'll take a few weeks though.


Tue May 19, 2009 8:23 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Map Pack 3 v1.0
Added goodies? Would this be Ragnarok, but with a teleporter instead of those huge doors?


Tue May 19, 2009 9:14 pm
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Post Re: Map Pack 3 v1.0
Teleporters and elevators will certainly be used, yes.


Tue May 19, 2009 10:00 pm
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Post Re: Map Pack 3 v1.0
Yay. Looking forward to lua module incorporation.


Tue May 19, 2009 10:49 pm
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Joined: Wed Jan 14, 2009 5:21 pm
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Location: well... on my computer! need to know any more??
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Post Re: Map Pack 3 v1.0
i will be very serious with this....
this bloody mappack is awesome!I never saw maps like these.. :oops: :x i forgot some words XD


Tue May 19, 2009 11:34 pm
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Post Re: Map Pack 3 v1.0
it haven't worked to me after the third use
what kind of error can be? a virus? a line parameter that isn't correct? or something else?


Tue May 19, 2009 11:40 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Map Pack 3 v1.0
1. Edit, don't double post

2. No idea, try reinstalling it.


Tue May 19, 2009 11:55 pm
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Joined: Wed May 02, 2007 10:27 pm
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Post Re: Map Pack 3 v1.0
Seems to be an issue where the mod attempts to reference a Fill Concrete 1 and 2 which aren't defined. That's the error I got, might be the same one you're getting. You need to add "IncludeFile = Maps - Objects/Index.ini" into scenes.ini in the base.


Wed May 20, 2009 2:34 am
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Post Re: Map Pack 3 v1.0
godinys wrote:
it haven't worked to me after the third use
what kind of error can be? a virus? a line parameter that isn't correct? or something else?


If you post the error it'd be more clear what is going on. Be sure to read the readme though.


Sidenote: I'd like to hear which maps are really laggy/slow. I'll be removing some stuff from them to (hopefully) speed them up.


Wed May 20, 2009 7:17 am
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Map Pack 3 v1.0
I hope to see more terrains and less prebuild maps.


Wed May 20, 2009 6:48 pm
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Post Re: Map Pack 3 v1.0
I like the prebuilt ones. Means I can just GET IN THERE!!!


Wed May 20, 2009 7:04 pm
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Map Pack 3 v1.0
Flammablezombie wrote:
I like the prebuilt ones. Means I can just GET IN THERE!!!


Yeah but the problem with the prebuild ones are that they usually.. well yeah, suck.
Even if they're highly detailed they usually suck in terms of strategy.


Wed May 20, 2009 9:04 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Map Pack 3 v1.0
I will always put bunkers in them because that's the most fun part to make, but you can always easily remove them by cleaning out the .ini's. :)
Or change them so you can use them in non-'sucky' strategies.


Wed May 20, 2009 10:24 pm
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