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 ***Ballistic Weapons: Mercenaries!*** 
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Joined: Sun Nov 30, 2008 4:56 pm
Posts: 132
Post Re: ***Ballistic Weapons: Mercenaries!***
Do ya have build 23, Banhammer?
I have no such problems...


Tue May 19, 2009 6:25 pm
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Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Post Re: ***Ballistic Weapons: Mercenaries!***
the Building Module doesn't seem to be working that well, actors aren't sacrificied and it keeps 'updating' the build menu (keeps going in and out of the build menu extremely fast)


Tue May 19, 2009 6:30 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: ***Ballistic Weapons: Mercenaries!***
The only thing I can criticise you for is your spelling of criticism.


Tue May 19, 2009 6:34 pm
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Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
Post Re: ***Ballistic Weapons: Mercenaries!***
I came home after a long day of school, and track.

Saw what numgun did and I JIZZED IN MY PANTS.

This looks really awesome, I'l test it later.


Tue May 19, 2009 6:39 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: ***Ballistic Weapons: Mercenaries!***
Oh dear god...
Off to rage in dummy assault with these new rapetastic weapons :D


Tue May 19, 2009 6:40 pm
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Post Re: ***Ballistic Weapons: Mercenaries!***
Image

When using the teleporter...
"The instruction at ... refered to the memory at ...
The memory could not be written
Click OK to terminate the program.


Tue May 19, 2009 6:58 pm
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
Post Re: ***Ballistic Weapons: Mercenaries!***
Is there an AI for the enemies for deathmatch?


Tue May 19, 2009 7:00 pm
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Post Re: ***Ballistic Weapons: Mercenaries!***
Lizard wrote:
Is there an AI for the enemies for deathmatch?


Tournament script is not included - yet.


Tue May 19, 2009 7:07 pm
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Joined: Thu Apr 30, 2009 10:54 pm
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Post Re: ***Ballistic Weapons: Mercenaries!***
Wurd, I don't know wahts ♥♥♥♥' me up

Inuyashe wrote:
Do ya have build 23, Banhammer?
I have no such problems...


Tue May 19, 2009 7:09 pm
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Joined: Tue Aug 21, 2007 2:55 pm
Posts: 948
Post Re: ***Ballistic Weapons: Mercenaries!***
I had a few fun matches already, but I agree with Miles, there's way too many maps. My favorite is the one with the gravity bunker, just had an awesome match on it.

Pinned between a merc digging a tunnel and one with the superminigunthing, I dodged a rocket that blew up the minigun guy, flew right into a weapon dispenser (I didn't have a gun), got the railgun, and shot the miner.
Then I got railgunned too :(


Tue May 19, 2009 7:16 pm
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Post Re: ***Ballistic Weapons: Mercenaries!***
I like 'The Deep' alot.


Tue May 19, 2009 7:19 pm
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Post Re: ***Ballistic Weapons: Mercenaries!***
@ Banhammer:
WHAT?!


Tue May 19, 2009 7:20 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: ***Ballistic Weapons: Mercenaries!***
I didn't even bother. It's like UniTec's weapons choice. Make too many, and no one wants them.


Tue May 19, 2009 7:51 pm
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Joined: Sat Feb 09, 2008 7:44 pm
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Location: Vancouver, BC
Post Re: ***Ballistic Weapons: Mercenaries!***
Flammablezombie wrote:
I didn't even bother. It's like UniTec's weapons choice. Make too many, and no one wants them.


Except it's nothing like that because they're all unique and not just the same gun with a different sprite and a single changed variable copied and pasted 20 times.

P.S. It's not just about the guns


Tue May 19, 2009 8:03 pm
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Joined: Wed Feb 25, 2009 2:45 am
Posts: 346
Location: Funkytown
Post Re: ***Ballistic Weapons: Mercenaries!***
WOW! and i thought AAL was the best a single mod could get you. You've outdone yourself.

Thanks for all the effort Numgun.


Tue May 19, 2009 8:10 pm
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