Author |
Message |
Darkhunter21
Joined: Sat Feb 28, 2009 11:06 pm Posts: 69
|
Re: Cell Actors (updated 13 May 2009, CnC needed)
Someone should make a white blood cell that has a white-colored flamethrower that shoots out white flame lol
|
Tue May 19, 2009 1:41 am |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Bumpdated with unique pre-equipped weapons. Enjoy!
|
Tue May 19, 2009 8:18 am |
|
|
Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Sweet, testing now.
EDIT: The virus mod seems to freeze my cc if I go into the bodies tab in the buy menu.
Also maybe tone down the antibody gun, it's really overpowered(or did you want it that way) and does the lysosome field do anything other than send you at the target and slightly damage terrain.
|
Tue May 19, 2009 9:20 am |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Huh, that's weird, mine works flawlessly. Do you use mac or PC? and this was made and tested in B22.
|
Tue May 19, 2009 12:49 pm |
|
|
Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
That may be the problem. Some mods cause the FREEZE now in B23.
|
Tue May 19, 2009 12:54 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
One problem may be the names being too long without any spaces for it to seperate the name into lines. Any buyable object named flamethrower for example now crashes the game.
|
Wed May 20, 2009 7:32 am |
|
|
Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
So the virus mod doesn't work for B23. I'd run it in B22 but I deleted my B22 installer when I downloaded B23.
|
Wed May 20, 2009 7:57 am |
|
|
Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
I know what the problem is! One of your actor's Presetnames is simply too long! 'Bacteriophage'!
That's the problem, I believe... testing my theory...
EDIT: Yup, it's the name, alright. Spilt it into 'Bacterio phage' and the mod worked. Too long presetname is your problem.
|
Wed May 20, 2009 11:26 am |
|
|
Prunelord
Joined: Mon May 04, 2009 2:01 pm Posts: 22 Location: Australia
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Thanks heaps Inuyashe. Now I can play it.
|
Wed May 20, 2009 1:38 pm |
|
|
Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
No prob, mate.
|
Wed May 20, 2009 1:49 pm |
|
|
XxNoBexX
Joined: Sun May 17, 2009 5:20 am Posts: 21
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
You know what would be unique? String physics on the membrane. Now THAT would be something technically new. Or atleast an animated body. Cells looks blank whilst not in motion . -EDIT- Forgot to say the mod is awesome.
Last edited by XxNoBexX on Sat May 23, 2009 4:04 am, edited 1 time in total.
|
Wed May 20, 2009 11:17 pm |
|
|
Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Creative mod. Gj. : )
I agree with nobex though, you should animate the bodies. So far they are looking pretty cool though.
|
Thu May 21, 2009 4:32 pm |
|
|
zLobster
Joined: Mon Apr 20, 2009 7:09 pm Posts: 8 Location: Motherland
|
Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus
Nice mod! I really like it. I have an idea for Cells droppod. As far as i know some cells form shell around them when they are in dangerous envireonment. This shell calls zygot. May be you can make Zygot-droppod which will crack and free cell when it lands.
|
Sun May 24, 2009 6:23 pm |
|
|
|