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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  bunker building mode upon a certain input  
					
						When you press "B" while controlling an actor, you're supposed to enter bunker building mode. But nothing happens. And nothing prints to the console. How wrong is this? Code: function Update(self)    if(UInputMan:KeyHeld(2)) and (self:IsPlayerControlled()) then       Holding = 1    else       Holding = 0    end    if Holding == 1 then       ActivityMan:GetActivity().ActivityState = Activity.EDITING    else       Held = nil;    end end  
					
  
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			| Tue May 19, 2009 2:27 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						Setting the game back to bunker build mode doesn't work once you've pressed done before. 
					
  
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			| Tue May 19, 2009 3:14 am | 
			
				
					 
					
					 
				    
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						If I just press "b", it acts as if you have pressed "done". If I press and hold "b", it goes into and stays in the bunker editor. But it's slightly laggy. 
					
  
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			| Tue May 19, 2009 3:18 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						That's because the game is starting the bunker build stage and then exiting it in rapid succession.  If you try this on a level that starts without the bunker build stage (e.g. the brain is placed ahead of time), it will work once.  Obviously there is a variable that dictates whether the "Done" button has been pressed that is not reset until the game restarts. 
					
  
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			| Tue May 19, 2009 3:23 am | 
			
				
					 
					
					 
				    
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						Is it possible to reset the count for "done"? 
					
  
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			| Tue May 19, 2009 3:25 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						Not that I know of.  I'll check it with data some time. 
					
  
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			| Tue May 19, 2009 3:40 am | 
			
				
					 
					
					 
				    
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						Cool, thanks. I guess for now I just have to deal with holding down a button and getting some lag.
  Also, I checked everything on the Wiki for Lua, and most of it is empty. I think that should be a priority on the to-do list. 
					
  
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			| Tue May 19, 2009 3:42 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						
					
  
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			| Tue May 19, 2009 3:44 am | 
			
				
					 
					
					 
				    
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						I see nothing about activities. 
					
  
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			| Tue May 19, 2009 6:51 am | 
			
				
					 
					
					 
				  
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				 Daman 
				
				
					 Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
				 
				 
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				  Re: bunker building mode upon a certain input  
					
						whitty wrote: Cool, thanks. I guess for now I just have to deal with holding down a button and getting some lag.
  Also, I checked everything on the Wiki for Lua, and most of it is empty. I think that should be a priority on the to-do list. It needs to be transferred from Data's documentation, the description cleaned up, datatypes of arguments added, and an example added. For each function.  Data apparently didn't Document the activity or UInputMan objects.  
					
  
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			| Tue May 19, 2009 1:49 pm | 
			
				
					 
					
					 
				  
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