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 Homing Needler *Update 
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Joined: Tue Jun 12, 2007 11:52 pm
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 Homing Needler *Update
Completely re-did Lua on this thing (again), now it's more (more) like the Halo needler.

Image
*If this gif looks like it's in slow-mo, it is. Also the gif is old.

New Features:
-Rectangular detection system
-Needles stuck on the same object will explode at the same time
-bug fixes
-changed some sounds

Features to do:
-Lazier homing.

Credits:
CaveCricket48 - Coding, Lua Scripting, Sprites
Grif - Lua help
Microsoft/Bungie - Sounds


Attachments:
Needler.rte.rar [215.39 KiB]
Downloaded 1266 times


Last edited by CaveCricket48 on Tue Jul 27, 2010 7:11 am, edited 2 times in total.

Sun May 17, 2009 11:20 pm
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Post Re: Homing Needler
Considering you made this, why not make the entire halo arsenal of weapons XD


Sun May 17, 2009 11:21 pm
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Homing Needler
it looks like it could benefit from lazier homing (like Halo's) and some glow on the needles


Sun May 17, 2009 11:21 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Homing Needler
Some added glow would seem appropriate for this mod, sorta like Whitty's needler.


Sun May 17, 2009 11:22 pm
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Post Re: Homing Needler
Come to think of it that would be good to add (Glow that is)


Sun May 17, 2009 11:32 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Homing Needler
Err, I already made this. :???:
viewtopic.php?f=61&t=14307&start=0
(It's near the bottom)


Sun May 17, 2009 11:35 pm
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Post Re: Homing Needler
True (Didnt really go through many mods =S)


Sun May 17, 2009 11:44 pm
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Post Re: Homing Needler
I know you already made it whitty, but I didn't like the sprite. It was too small. And I don't like having glows in my mods, they just seem like they cover up good sprites in the game with eye-burning colors.


Mon May 18, 2009 12:35 am
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Post Re: Homing Needler
Hmm... You should have made them MOSRotaings that explode on contact. With a cool Halo-esque explosion.


Mon May 18, 2009 12:37 am
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Post Re: Homing Needler
They are MOSRotatings that explode on contact. Just with a barely visible explosion, and a sort-of Halo-esque explosion sound.


Mon May 18, 2009 12:49 am
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Post Re: Homing Needler
I like the way it acts, and looks. Therefore, I like it.


Mon May 18, 2009 2:41 am
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Post Re: Homing Needler
The only thing I dont like (But can and will easily deal with) is the super shard turning


Mon May 18, 2009 2:47 am
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Joined: Sat Feb 09, 2008 7:44 pm
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Post Re: Homing Needler
Superior Needler is superior, but maybe if you get the time you might look into changing the bullet sprite.


Mon May 18, 2009 2:50 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Homing Needler
This could use some further improvement.

For one, the needles exploded after a time delay while being stuck to actor.
And two, add a small purple glow.

So make the needles home in and when they are very close to the actor, they get stuck on him
and after a delay of 2-3 seconds, the Lua script will do a GibThis(); on the needles.


Mon May 18, 2009 7:27 am
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Post Re: Homing Needler
And the homing is far too strong, whittys homing was less powerful, and more true to the original concept.


Mon May 18, 2009 2:41 pm
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