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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Ronin Diversity Patch - need help
In an attempt to bring some diversity to the currently all Caucasian Ronin army, I've run into some trouble. Attached is as far as I could get with my patch - I'm having problems adding a 7th Ronin actor.
Attachments:
Actors.zip [55.15 KiB]
Downloaded 213 times
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Mon May 18, 2009 1:15 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ronin Diversity Patch - need help
See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor.
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Mon May 18, 2009 1:45 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
I went into the script and copied an addactor file and refitted it to apply to mine. I did the same with an AddEffect file to include the head. Still doesn't work. Check it out: RoninActors.ini wrote: *HOLYMOLYLONGACTORINI* See below for .Ini code
Last edited by Rawtoast on Mon May 18, 2009 1:56 am, edited 1 time in total.
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Mon May 18, 2009 1:53 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Ronin Diversity Patch - need help
Dude, you really oughta post the ini, then its easier to work with.
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Mon May 18, 2009 1:56 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
The Mind wrote: Dude, you really oughta post the ini, then its easier to work with. Posted
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Mon May 18, 2009 1:57 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Ronin Diversity Patch - need help
upload an rar/zip fomr your computer with the ini in it
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Mon May 18, 2009 1:58 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ronin Diversity Patch - need help
Holy jesus ♥♥♥♥ christ.
RAFB.NET/PASTE BRO
PASTEBIN.COM
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Mon May 18, 2009 2:01 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
Grif wrote: Holy jesus fudge christ.
RAFB.NET/PASTE BRO
PASTEBIN.COM Hahah, I thought you'd get you Attached:
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Mon May 18, 2009 2:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ronin Diversity Patch - need help
Grif wrote: See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor. this. why hasnt this happened yet? then you can get dissapointed when you get one of the guys you dont like you could even still have the current guys as "heroes" or whatever, but it would be so much neater and cooler having random ronin.
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Mon May 18, 2009 4:53 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
Yes yes that'd be very cool, but how do I do this?
EDIT: I'm actually not so sure about what Grif said. It depends on how fleshed out the Ronin faction will get for us. See, at first I thought that the different Ronin actors were different clone lines. They each have their own name and even different stats. The wiki, on the other hand, clearly states
[quote: "Cortex Command Wiki"]Ronin
A collection of "rebels". They use antique weapons, and recruit civilians, prisoners, and the poor. Effectively, cannon fodder. [/quote]
So yeah, if this is actually true, then you're right, and Ronin actors should be random. But then why are they set up to be totally different?
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Mon May 18, 2009 10:50 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Ronin Diversity Patch - need help
Grif wrote: See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor. It's funny you should say that as I was planning to suggest this to the team when we get the Lua functions to make it possible.
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Mon May 18, 2009 12:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Ronin Diversity Patch - need help
capnbubs wrote: Grif wrote: See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor. It's funny you should say that as I was planning to suggest this to the team when we get the Lua functions to make it possible. Are you guys going to make heavy ronin soldier too then?
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Mon May 18, 2009 1:14 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
*cough* Insert something USEFUL here.
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Mon May 18, 2009 1:42 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Ronin Diversity Patch - need help
Rawtoast wrote: Yes yes that'd be very cool, but how do I do this? EDIT: I'm actually not so sure about what Grif said. It depends on how fleshed out the Ronin faction will get for us. See, at first I thought that the different Ronin actors were different clone lines. They each have their own name and even different stats. The wiki, on the other hand, clearly states Cortex Command Wiki wrote: Ronin
A collection of "rebels". They use antique weapons, and recruit civilians, prisoners, and the poor. Effectively, cannon fodder. So yeah, if this is actually true, then you're right, and Ronin actors should be random. But then why are they set up to be totally different? Because it says they are UNIQUE. If there just random masses of the same few parts, they will not be unique. the goal is to only have one of each, ever. it basically means we only need to give them all gloves, and then a mountain of heads and names, and never use the same one twice. thats my opinion anyway.
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Mon May 18, 2009 5:32 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Ronin Diversity Patch - need help
Rawtoast wrote: *cough* Insert something USEFUL here. It was actually a subtle hint to bring things back on topic. There should be some kinda forum rule about that that mods would like, uphold and stuff. Oh wait.
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Mon May 18, 2009 5:44 pm |
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