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 IF mod's soldier help 
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Joined: Sun Aug 03, 2008 4:08 pm
Posts: 102
Location: Finland Winland!
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Post IF mod's soldier help
yeah IF mod's guardsmen's legs position are kind of obsolete and i don't know how to fix it.

this is what the look like:

Image

this is what they should look like:

Image

Can anyone help me with this? because their legs position is like in older builds.


Last edited by Manbearpig on Mon May 18, 2009 1:02 pm, edited 1 time in total.



Sun May 17, 2009 9:03 pm
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: IF mod's soldier help
if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod.

EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier?


Sun May 17, 2009 9:05 pm
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Location: Finland Winland!
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Post Re: IF mod's soldier help
Lizard wrote:
if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod.

EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier?


Uh.... i just want their legs be more seperate like in coalition soldier.
Because the are kinda lame with their legs right next to each other.

So what do i need to do to get their legs in same position as in coalition has? Like in rest their legs are seperate as you can see.
But guardsmen's legs are tightly together in resting position.


Mon May 18, 2009 1:05 pm
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: IF mod's soldier help
make the standlimbpath and standlimbpathBG different, like so.
Code:
   StandLimbPath = LimbPath
      PresetName = Ronin Soldier Stand Path
      StartOffset = Vector
         X = -2
         Y = 17
      StartSegCount = 0
      SlowTravelSpeed = 0.1
      NormalTravelSpeed = 0.5
      FastTravelSpeed = 1.5
      PushForce = 8000
   StandLimbPathBG = LimbPath
      CopyOf = Ronin Soldier Stand Path
      StartOffset = Vector
         X = 8
         Y = 17


Mon May 18, 2009 1:07 pm
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Joined: Sun Aug 03, 2008 4:08 pm
Posts: 102
Location: Finland Winland!
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Post Re: IF mod's soldier help
Geti wrote:
make the standlimbpath and standlimbpathBG different, like so.
Code:
   StandLimbPath = LimbPath
      PresetName = Ronin Soldier Stand Path
      StartOffset = Vector
         X = -2
         Y = 17
      StartSegCount = 0
      SlowTravelSpeed = 0.1
      NormalTravelSpeed = 0.5
      FastTravelSpeed = 1.5
      PushForce = 8000
   StandLimbPathBG = LimbPath
      CopyOf = Ronin Soldier Stand Path
      StartOffset = Vector
         X = 8
         Y = 17


Thanks this is what i have been looking for thanks alot!


Mon May 18, 2009 6:33 pm
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