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 B23 Bugs, report the minor annoying things here. 
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REAL AMERICAN HERO
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Post Re: B23 Bugs, report the minor annoying things here.
Azukki wrote:
Minorly annoying:

The First Signs egg ball crab spawner thing looks awful. The sprites for it are great, and that's a perfectly fine idle animation for it, but it needs to visually spit out the crabs, rather than just spawn them significantly below it.


Also applies to zombie cave, though less significantly.

Maybe let us create inventory inside a pinned craft (that won't self detonate?) please?


Sun May 17, 2009 7:54 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Are you thinking of letting characters spawn inside ("behind") another actor with no collision until they're out? Or should the spitting be an animation which doesn't involve the newly created actor? Letting certain entities clip through each other under specific conditions is active to some level (like bullets that after going through the map don't hit the one who fired them) but expanding it could certainly be useful, although a lot more difficult than just improving the animation.

Oh right, here's a small bug that's been bugging me lately. Mostly because I can't skip the intro if something interrupts the game during the loading sequence.
In index.ini there's a line called
PlayIntro = 1
Switching it to 0 does make you skip the intro as expected, but it does not bring you to the title screen. Instead it will automatically load the zombie mission upon starting. Surely it's no big deal, but it would help me quite a lot when having to frequently restart the game during mod tests.


Sun May 17, 2009 8:03 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Grif wrote:
Also applies to zombie cave, though less significantly.
Yeah, the zed tubes need to emit in sync with their animation, and there should be some clone tube fluid with the zombie. Also, emitter spawners could make use of that lua function that make something not collide with something else in particular. [SetWhichMOToNotHit] If they did that then the actor could come from the inside of the spawner, and fall out, like JaCa said.

Grif wrote:
Maybe let us create inventory inside a pinned craft (that won't self detonate?) please?
I thought that was possible already though? You can pin crafts with operating doors, and add inventory to other actors via Lua. Can Lua make crafts open/close their doors?


Also there should be 3 MOPixels of slightly different colors crab wounds, so they don't look terrible when they pile up. This is particularly notable on the eggball and giant crab.



Also, BLACK WINDOW CRASHES.
This is WORSE than the random loading crashes we had before.
Certain B22-functional mods cause them, for no apparent reason at all.
When you start a game and the map is loading, it just stays blacked out and never loads.
And then you have to end the process to stop CC.

Last night I singled out the files in Shadow Echelon that caused them, I don't know why they caused them, and the remaining stuff worked, but now, with those same files disabled, I get the crashes again!


Sun May 17, 2009 8:15 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Azukki, for BSOD(Black Screen of Death), read this thread:
viewtopic.php?f=72&t=14612


Sun May 17, 2009 9:00 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I forgot to mention my brother is also having trouble with the healer bot sometimes not healing. It seems it's only him, so maybe it's a green team thing? Maybe I'm just not noticing it. I'm not sure, but it seems to be between different games whether it works or not. He players P2 more often, though sometimes he's red because we're doing attack/defense.
(Note: I may be reversing the colors, but you get the idea)


Sun May 17, 2009 9:26 pm
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Post Re: B23 Bugs, report the minor annoying things here.
For everybody with a medic drone problem do what TheLastBanana says here:
viewtopic.php?f=4&t=14650
(Bottom post, with the attachment)


Sun May 17, 2009 10:09 pm
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Post Re: B23 Bugs, report the minor annoying things here.
JeCa wrote:
I can't skip the intro if something interrupts the game during the loading sequence.
yeah you can. just unfocus the window (alt+tab) and then focus again, click the window, hit q or enter and then space :) as complex as it is, works for me. its been a standard bug for ages.
also, the mac version has had the "black screen of death" crashes all its lifetime. i suppose its just karma coming to us windows users that we get it now rather than it getting fixed.


Sun May 17, 2009 10:51 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Notifications stack over one another instead of arranging into separate lines. Not a very important bug and doesn't affect gameplay.

Image


Sun May 17, 2009 11:09 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I'm not sure if anyone else noticed it by while unloading various weapons on the Dummies it wouldn't be enough to kill them or even damage them sometimes with direct hits, while Dummies unloading on me with nail guns and pistols absolutely murdered my Browncoat's/Heavy coalition. And yes, even the Heavy Sniper shots can bounce off the dummy heads without even damaging them. Considering the numbers they have on some missions this is rage inducing, but no one else is saying it so I guess I have something funny in my install.


Mon May 18, 2009 7:28 am
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Post Re: B23 Bugs, report the minor annoying things here.
Bullion wrote:
I'm not sure if anyone else noticed it by while unloading various weapons on the Dummies it wouldn't be enough to kill them or even damage them sometimes with direct hits, while Dummies unloading on me with nail guns and pistols absolutely murdered my Browncoat's/Heavy coalition. And yes, even the Heavy Sniper shots can bounce off the dummy heads without even damaging them. Considering the numbers they have on some missions this is rage inducing, but no one else is saying it so I guess I have something funny in my install.


This is far from just you. Even their own heavy weapons don't do anything.


Mon May 18, 2009 7:34 am
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Post Re: B23 Bugs, report the minor annoying things here.
Grif wrote:
Bullion wrote:
I'm not sure if anyone else noticed it by while unloading various weapons on the Dummies it wouldn't be enough to kill them or even damage them sometimes with direct hits, while Dummies unloading on me with nail guns and pistols absolutely murdered my Browncoat's/Heavy coalition. And yes, even the Heavy Sniper shots can bounce off the dummy heads without even damaging them. Considering the numbers they have on some missions this is rage inducing, but no one else is saying it so I guess I have something funny in my install.


This is far from just you. Even their own heavy weapons don't do anything.

Try a glock :grin:


Mon May 18, 2009 8:30 am
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Post Re: B23 Bugs, report the minor annoying things here.
Yes, I still think that dummies are the best troopers. They don't weigh much, it's harder to penetrate their skin than that of a browncoat, they don't die from falls that easily and they don't bleed, meaning that you won't spend 2 minutes guarding a clone who's lost both his legs, only to realise that he's going to loose 25hp by bleeding and fall dead afterwards. So what balances this out? The revolver cannon. :P

Quote:
yeah you can. just unfocus the window (alt+tab) and then focus again, click the window, hit q or enter and then space :) as complex as it is, works for me. its been a standard bug for ages.

Huh.
I've noticed that by continuous alttabbing and random button mashing I can usually skip it after a while, but... the Q button? Wow. Thanks Geti :)


Mon May 18, 2009 8:35 am
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Post Re: B23 Bugs, report the minor annoying things here.
Glad to help.
In other news, I just use normal bullets when facing dummies. All the explosions just seem to throw and disarm the bastards, which is good in a way. Its like the crash-test-dummies evolved to not break very much to save themselves. And then got guns. <_< or something like that. Anyway, if you're having trouble with dummies, just try normal bullets, or as someone said the revolver cannon.


Mon May 18, 2009 8:47 am
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Post Re: B23 Bugs, report the minor annoying things here.
Image

This also works against them.


Mon May 18, 2009 9:48 am
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Post Re: B23 Bugs, report the minor annoying things here.
When playing on the same keyboard with another (two player), controls often start ignoring both players. If one player is mousing it, it will do weird stuff like jump between horizontal and 45degrees above or below horizontal without letting you aim in-between.

Also, if player two is scrolling down the list is also effects player one's menu, meaning you have to build in 'turns' so you don't disrupt each other.


THIS IS A PAIN.


Mon May 18, 2009 11:37 am
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