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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Mad Scientists in Spacezalo wrote:  How's this for oozing raw power?I think I just got a fire stiffy, do tell how, or release said device of flame treading.
 
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			| Thu Apr 09, 2009 3:25 am | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Mad Scientists in SpaceAttach a fire emitter to his feet. Easy. For extra fun make it emit sharp particles and watch his feet dissolve as soon as he appears.EDIT: How did you do the mage thing? I wanna apply it to Data.
 
 
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			| Thu Apr 09, 2009 4:51 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Mad Scientists in SpaceI severely doubt you would be talking about the feet dissappearing thing if you'd even looked at the numbers that were used for the mage. I'm pretty sure he's woundless and his gibimpulse is near the maximum number that CC can handle. A little fire won't hurt him... 
 
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			| Fri Apr 10, 2009 4:21 am | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Mad Scientists in SpaceSo? remove his woundlessness. No one told me he was a god... 
 
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			| Fri Apr 10, 2009 3:49 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Mad Scientists in SpaceBladecat4 wrote: Attach a fire emitter to his feet. Easy. For extra fun make it emit sharp particles and watch his feet dissolve as soon as he appears.EDIT: How did you do the mage thing? I wanna apply it to Data.
Bladecat4 wrote: So? remove his woundlessness. No one told me he was a god...Your second post makes no sense whatsoever. You suggested a possible problem with a damaging trail of fire and when that problem was shown to be moot you suggested that he implement a feature that would cause the problem...
 
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			| Fri Apr 10, 2009 4:03 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spaceok well   the mods ive downloaded from zalo dont really work , when i start it and its loading it goes to rte abortion so i just get rid of them because i dont know what to do and i really want this mod and when it loads the abortion rte message has something to do with master hand and rockets
 could someone please help me
 
 
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			| Sun May 17, 2009 10:28 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spaceand other mods dont work either 
 
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			| Sun May 17, 2009 10:35 pm | 
					
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			| Inuyashe 
					Joined: Sun Nov 30, 2008 4:56 pm
 Posts: 132
   |   Re: Mad Scientists in SpaceMust be the new Build thing... what does the message say? 
 
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			| Sun May 17, 2009 10:36 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in SpaceAbortion in file.\System\Reader.cpp,line 531, because:
 Referring to an instance ('Particle Rocket Launcher') to copy from that hasn't
 been defined! in MSS.rte/MasterHand.ini at line 507!
 
 The last frame has been dumpted to 'abortscreen.bmp'
 
 The exception Breakpoint
 A breakpoint has been reached.
 (0x80000003) occurred in the application at location 0x005c6bca.
 
 Click on OK to terminate the program
 
 it really gets annoying
 
 
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			| Sun May 17, 2009 11:05 pm | 
					
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			| Inuyashe 
					Joined: Sun Nov 30, 2008 4:56 pm
 Posts: 132
   |   Re: Mad Scientists in SpaceI think it has to be something with the new build...Just comment out MasterHand in the index and you're fine.
 
 
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			| Sun May 17, 2009 11:17 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spacewhat do you mean  comment out 
 
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			| Sun May 17, 2009 11:19 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spaceits telling me to go to line 507 and its something like CrashSound = Sound
 do i need to change it or something?
 
 
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			| Sun May 17, 2009 11:29 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spaceoh no wait its line 531 and its a never ending CopyOf = Particle Rocket Launcher
 AddInventoryDevice = AEmitter
 
 
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			| Sun May 17, 2009 11:31 pm | 
					
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			| Inuyashe 
					Joined: Sun Nov 30, 2008 4:56 pm
 Posts: 132
   |   Re: Mad Scientists in SpaceNo, go to the mod's Index.ini and put // at the beginning of the line which has Masterhand in it.
 No Masterhand, but you still get the Mage, so who cares?
 
 
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			| Sun May 17, 2009 11:32 pm | 
					
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			| magicman1234 
					Joined: Sun May 17, 2009 9:07 pm
 Posts: 9
   |   Re: Mad Scientists in Spacei dont understand how its working for everyone else but not me and i really want this mod too 
 
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			| Sun May 17, 2009 11:32 pm | 
					
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