PlaySound and the dilemma of a pointer to class RTE::Sound
So, AudioMan:PlaySound requires a first argument that defines a sound object. Sadly, we have no way of converting something into a sound object. I'm guessing a sound object is composed a lot like this --
{filepath,filetype,size, attenuation, pitch}
or
{pathnotincludingfile,file,filetype,size}
or
something
Although, I'm not sure. It may be something we're not able to emulate at all. Does anyone have any ideas on how the function can be used? I'll do some testing later on, but I figure one of you might have the answer to the question before I return.