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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Lua to play a sound?How would I go about making Lua play a sound that is not affected by lag like gun sounds are, and stop the current music from playing? 
 
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			| Sat May 16, 2009 11:10 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Lua to play a sound?Not sure about one, but two: Code: AudioMan:PlayMusic("Base.rte/Music/dBSoundworks/bossfight.ogg", 0, -1);
 
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			| Sat May 16, 2009 11:35 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Lua to play a sound?I dunno about not being affected by lag, since that's part of the sim time setup. But you can have a sound play automatically by creating an emitter that plays the sound. See the teleporter modules for an example. 
 
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			| Sat May 16, 2009 11:49 pm | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Lua to play a sound?Well I already have the sound playing as the firing sound with my gun, but it is part of a song and the lag (Atleast on my computer) ruins it. 
 
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			| Sat May 16, 2009 11:54 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Lua to play a sound?If you play the sound the same way as music, it won't be affected by lag. 
 
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			| Sat May 16, 2009 11:56 pm | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Lua to play a sound?Will playing the sound with PlayMusic stop the current song? 
 
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			| Sat May 16, 2009 11:58 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Lua to play a sound?I'm not sure.  StopMusic stops the music, but whether this just adds another buffer or not I don't know. 
 
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			| Sat May 16, 2009 11:59 pm | 
					
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			| smithno13 
					Joined: Sun May 18, 2008 5:47 am
 Posts: 265
   |   Re: Lua to play a sound?Hmm. I should probably learn lua before I try any of this   Yea, what do I need to put before that to make it play? I do understand coding languages, and can read and understand Lua, but I dont know the specifics. Do I need something like "for actor in MovableMan.Actors do" but for sound?
 
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			| Sun May 17, 2009 12:17 am | 
					
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