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 Medic Drone 
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Joined: Sun Jun 10, 2007 2:05 am
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Post Medic Drone
... does it actually work? Or is it just there 'cause of the cool sprite?


Fri May 15, 2009 3:35 pm
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Post Re: Medic Drone
It works. Just get a wounded unit close to it.


Fri May 15, 2009 3:40 pm
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Post Re: Medic Drone
It didn't work on a wounded robot of mine


Fri May 15, 2009 6:32 pm
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Post Re: Medic Drone
Image

Works for me. The first medic drone (between the two robots) wouldn't heal them, so I called in a second one (to the left of the two robots and drone) and that one worked.

No idea why the first one didn't work.


Fri May 15, 2009 6:44 pm
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Post Re: Medic Drone
i thought it only worked on clones. damn. i just set one to follow behind my heavy coalition and im set!


Fri May 15, 2009 7:12 pm
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Post Re: Medic Drone
I put one next to the guy gaurding my little mini bunker in the drone fortress assault and it kept him healthy, and the brown coat I flew over every once and a while. The I dropped one on the bridge and it simply would not work. I'm guessing it hast to be in your drop zone area to work or you can only have one up


Fri May 15, 2009 7:18 pm
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Post Re: Medic Drone
Bullion wrote:
you can only have one up


Nailed it.

Whatever the reason, that medic drone is very hacky.


Fri May 15, 2009 8:23 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Medic Drone
Brainwashed wrote:
Image

Works for me. The first medic drone (between the two robots) wouldn't heal them, so I called in a second one (to the left of the two robots and drone) and that one worked.

No idea why the first one didn't work.


the first one didn't work because as soon as it wanted to heal robot 1 it said robot 2 needed healing, and vice versa. With 2 medics, medic A heals robot A, and medic B heals robot B. If a medic could heal multiple things at cone it would be imbalanced.


Fri May 15, 2009 9:43 pm
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Post Re: Medic Drone
I don't see why it doesn't heal both robots at the same time.
They both loss HP so they should keep being healed until they reached their initial health.

Also, with actors with more than 100 HP, does the Medic drone heal them only up to 100?


Fri May 15, 2009 10:29 pm
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Post Re: Medic Drone
Roy-G-Biv wrote:
actors with more than 100 HP

This should never happen anyways.

But I assume yes.


Fri May 15, 2009 10:39 pm
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Post Re: Medic Drone
the medic drone heals more than just one actor. i've had it heal three of mine.


Sat May 16, 2009 8:47 pm
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Post Re: Medic Drone
I screwed up, there are some bugs in the code. This will be fixed next build. I'll post up a fixed copy of the Lua file once I get it done.


Sat May 16, 2009 9:54 pm
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Post Re: Medic Drone
Would it be possible to make a drone that actually heals wounds? Right now, it only gives the unit health back, but the damage that was done to it stays. It'd be cool to have a lesser drone (this one) and a greater drone, that would heal absolutely everything (even lost legs/arms).


Sat May 16, 2009 10:19 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Medic Drone
Brainwashed wrote:
Would it be possible to make a drone that actually heals wounds? Right now, it only gives the unit health back, but the damage that was done to it stays. It'd be cool to have a lesser drone (this one) and a greater drone, that would heal absolutely everything (even lost legs/arms).


Not possible with current lua short of completely replacing the actor.


Sat May 16, 2009 10:20 pm
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Post Re: Medic Drone
Can't it check your inventory, gib the actor and give the actor the same inventory it started with before gibbing?


Sun May 17, 2009 12:23 am
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