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			| Hobbesy 
					Joined: Mon Feb 11, 2008 11:11 pm
 Posts: 711
 Location: East of Applachia, West of the Mississippi
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussion CRITICAL HIT!  HEADSHOT!
 
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			| Sat May 16, 2009 6:24 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussioncan i has beta plox? 
 
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			| Sat May 16, 2009 7:04 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionLambda wrote:  HEADSHOT!Where'd the crazy head breakwound of doom go? It was awesome. :(
 
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			| Sat May 16, 2009 7:33 am | 
					
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			| AlphaCommando 
					Joined: Wed May 02, 2007 10:27 pm
 Posts: 514
 Location: Eating ice cream at Graeter's
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionNeoSeeker wrote: can i has beta plox?No clue why but I about shat myself when I read that...might be the sleep deprivation. Anyway; he has a point, all of a sudden all these gifs popped up and I'm thinking "and when was this mod released?" course Numgun probably just had a large group of testers.
 
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			| Sat May 16, 2009 9:17 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussiontheres 12 of us.in other news, the head breakwound is still ridiculously over the top. the fact that the head gibs to
 almostthe radius of an oil can's explosion is extreme. 
 
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			| Sat May 16, 2009 10:21 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionGeti wrote: oh, and for the record, the strike pod has these awesome flames on it, ill get a pic soon.When exactly is 'soon'?  Can we get pics of maps with the mountains and sunset backgrounds.
 
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			| Sat May 16, 2009 10:42 am | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionCan we just get a release so these people will stop being cock teases? 
 
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			| Sat May 16, 2009 10:46 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionGeti wrote: theres 12 of us.15 now. I just sent beta to a couple guys I forgot about. Also bad news. My mom went bat**** crazy yesterday and with all the paranoia and anger, she took my computer. So all I can do now is document the suggestions and bugs betatesters will send me and compile them into a nice To-Do list and do them on the next week. The good news is the beta testers are doing a good job. Some of them however arent being too specific when they find bugs.  I mean really guys: Where? How many and what map and what area?Some betatesters wrote: "Less jumppads" I dont know what you guys mean "lol this part suck" without telling me the entire reason.SO BE SPECIFIC. Also the funny offsets on some of the weapons are intentional. Duck behind a metal block and sharpaim. Its cover fire feature.
 
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			| Sat May 16, 2009 10:55 am | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionWhy did she freaking take your computer? It's not like CC is a hacking engine... 
 
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			| Sat May 16, 2009 10:56 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussioni laugh at nooby testers.    oh, and roon, soon. like, when i get out of the shower, ill get you one. if noone posts after me i'll edit it in, but i assume with all the spamming about numgun teasing i'll be able to make a new post. no spamming? here you go:
 
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			File comment: the coolest thing is that when they're falling it looks like there is rings of fire coming off them :D
		
			
				 StrikePodFireA.png [11.41 KiB]
			
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			| Sat May 16, 2009 11:26 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI've beta tested before, it's fun while it lasted. ( BumpTop )And I can't find the full version now...
 
 
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			| Sat May 16, 2009 4:10 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionNumgun you are one crazy SFX genius.
 
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			| Sat May 16, 2009 4:22 pm | 
					
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			| TheFlamingBanHammer 
					Joined: Thu Apr 30, 2009 10:54 pm
 Posts: 36
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI am intensely excited for this and CAN'T WAIT, but what changes have you made overall? 
 
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			| Sat May 16, 2009 6:11 pm | 
					
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			| Rocksonic 
					Joined: Sat Jan 10, 2009 1:55 am
 Posts: 75
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI tried it out, and so far everything works great. My favorite weapon is the knife. What can I say, I like melee weapons.    I haven't gotten a chance to try the maps yet, but I will.  The only thing I could complain about is the mercenary head sprite. It sucks.    I did a little edit to it and  I think it looks a lot better:   You don't have to use it, but I thought I would show you anyway. I attached the cropped image. I didn't change the shape of the head at all so you shouldn't need to change the offsets if you ever do use it.
 
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				 Headx.bmp [1.2 KiB]
			
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			| Sat May 16, 2009 7:48 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI prefer the current one. 
 
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			| Sat May 16, 2009 7:53 pm | 
					
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