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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Temporary casings fix  
					
						Hey guys, I've fixed the casings bug. In the mean time just replace the Ammo.ini in base.rte with this one.
  The casings should act far more realistically, they will bounce, roll, shouldn't pile too high and they definately don't dig into things. 
					
						
  
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			File comment: Fixed Ammo.ini
		
			
				  
				Ammo.rar [1.93 KiB]
			
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			| Fri May 15, 2009 1:17 pm | 
			
				
					 
					
					 
				  
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				 Funnycat 
				
				
					 Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
				 
				 
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				  Re: Temporary casings fix  
					
						I was faster     viewtopic.php?f=4&t=14646Though I didn't make them THAT light so they don't produce that much garbage  
					
  
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			| Fri May 15, 2009 1:30 pm | 
			
				
					 
					
					 
				    
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Temporary casings fix  
					
						Actually these produce very little garbage, I didn't just make them lighter I switched them over to a different material and made a few tweaks, they bounce quite nicely and roll to fill in gaps. They also have a much lower structural integrity. 
					
  
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			| Fri May 15, 2009 1:43 pm | 
			
				
					 
					
					 
				  
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				 Funnycat 
				
				
					 Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
				 
				 
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				  Re: Temporary casings fix  
					
						Ok. Then I guess yours is better.     
					
  
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			| Fri May 15, 2009 2:50 pm | 
			
				
					 
					
					 
				    
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: Temporary casings fix  
					
						Did you commit this yet? EDIT: Yup, theyre in. 
					
  
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			| Fri May 15, 2009 3:25 pm | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: Temporary casings fix  
					
						While we're at it, here's a Medic Drone fix.  It should now heal anything.  Extract it to your Cortex Command folder under Coalition.rte/Actors/Medic Drone and allow it to overwrite. 
					
						
  
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				Medic.zip [836 Bytes]
			
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			| Sat May 16, 2009 10:02 pm | 
			
				
					 
					
					 
				    
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Temporary casings fix  
					
						Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. 
					
  
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			| Mon May 18, 2009 1:36 am | 
			
				
					 
					
					 
				  
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: Temporary casings fix  
					
						Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic.  
					
  
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			| Mon May 18, 2009 3:12 am | 
			
				
					 
					
					 
				  
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				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
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				  Re: Temporary casings fix  
					
						Foa wrote: Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic. How is it ironic that it doesn't heal enemy faction actors?  
					
  
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			| Mon May 18, 2009 3:15 am | 
			
				
					 
					
					 
				  
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: Temporary casings fix  
					
						Azukki wrote: Foa wrote: Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic. How is it ironic that it doesn't heal enemy faction actors? There isn't anything about it not healing Ronin, it just states that it won't heal enemies. This is my ammo.ini, less stack, easier to clean. Attachment: 
			File comment: This is my ammo.ini, less stack, easier to clean.
		
			
				  
				Ammo.rar [1.99 KiB]
			
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			| Mon May 18, 2009 4:20 am | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Temporary casings fix  
					
						Foa wrote: This is my ammo.ini, less stack, easier to clean. This topic was intended for official fixes Foa, sorry I didn't make that clear.  
					
  
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			| Mon May 18, 2009 10:24 am | 
			
				
					 
					
					 
				  
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				 Adeptus Sororitas 
				
				
					 Joined: Mon May 18, 2009 10:53 am Posts: 36
				 
				 
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				  Re: Temporary casings fix  
					
						Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ... 
					
  
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			| Mon May 18, 2009 10:58 am | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Temporary casings fix  
					
						Adeptus Sororitas wrote: Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ... If you use the one that I posted at the top they will stack and roll and bounce, I tweaked it a lot to get a nice realistic effect and have the shells spread out to minimise unrealistic piling up. Give it a go and see what you think.  
					
  
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			| Mon May 18, 2009 12:11 pm | 
			
				
					 
					
					 
				  
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				 Adeptus Sororitas 
				
				
					 Joined: Mon May 18, 2009 10:53 am Posts: 36
				 
				 
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				  Re: Temporary casings fix  
					
						capnbubs wrote: Adeptus Sororitas wrote: Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ... If you use the one that I posted at the top they will stack and roll and bounce, I tweaked it a lot to get a nice realistic effect and have the shells spread out to minimise unrealistic piling up. Give it a go and see what you think. Yeah, I tried it and w00t! I keep it! Thanks a lot ... I was affraid of an unwanted effect like 'shells won't stack and such'. But this one is good ...  
					
  
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			| Mon May 18, 2009 2:50 pm | 
			
				
					 
					
					 
				  
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Temporary casings fix  
					
						I think you can only have one functioning medic at a time... 
					
  
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			| Tue May 19, 2009 3:44 am | 
			
				
					 
					
					 
				  
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