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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionWowee, we'll have to beta test as fast as we can, because the general forum population will go CRAZY if they have to wait any longer. 
 
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			| Thu May 14, 2009 7:22 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionhopefully i get some more candy for my B23 in the mail then. nitpickingwooo 
 
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			| Thu May 14, 2009 7:34 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionWill it be an open beta? Can't wait to try it. 
 
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			| Thu May 14, 2009 10:37 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionno, testers have been decided (im not sure about finalised). but dont worry, we'll get our criticism in to nummy as soon as we can, so you can play it with a bit of polish quick enough. 
 
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			| Thu May 14, 2009 10:40 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
 Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.
 
 
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			| Thu May 14, 2009 10:41 am | 
					
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			| GISMO 
					Joined: Mon Apr 13, 2009 3:18 pm
 Posts: 80
 Location: FINLAND RULZ
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
 Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.
eeexellent : ) Stop posting needlessly please.
 
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			| Thu May 14, 2009 4:32 pm | 
					
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			| war_man333 
					Joined: Sun Nov 11, 2007 1:49 pm
 Posts: 785
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionGISMO wrote: numgun wrote: I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
 Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.
eeexellent : )'eeexellent'? Let me correct that, it's "excellent"Let me correct that, it's stop posting needlessly.
 
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			| Thu May 14, 2009 4:36 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
 Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.
I wonder who are the lucky bastards.
 
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			| Fri May 15, 2009 1:09 am | 
					
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			| devilsboy005 
					Joined: Thu Mar 06, 2008 2:14 am
 Posts: 94
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionI wanna be one of the lucky bastards 
 
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			| Fri May 15, 2009 1:21 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the dayOkay, here's an example of quantum mechanics: The particle in a 1-dimensional potential energy box is the most simple example where restraints lead to the quantization of energy levels. The box is defined as zero potential energy inside a certain interval and infinite everywhere outside that interval. For the 1-dimensional case in the x direction, the time-independent Schrödinger equation can be written as:  The general solutions are:  or  Consider x = 0     * sin 0 = 0, cos 0 = 1. To satisfy    the cos term has to be removed. Hence D = 0. Now consider:       *at x = L,       *If C = 0 then    for all x. This would conflict with the Born interpretation     *therefore sin kL = 0 must be satisfied, yielding the condition.       In this situation, n must be an integer showing the quantization of the energy levels.
 
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			| Fri May 15, 2009 1:31 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionThanks for sharing, zalo.
 Also numgun, I look forward to the test, my brother is keen for multiplayer beta testing!
 
 
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			| Fri May 15, 2009 7:36 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionzalo, that was beautiful.also yeah, is it still today? your timezone confuses me.
 
 
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			| Fri May 15, 2009 8:03 am | 
					
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			| Hobbesy 
					Joined: Mon Feb 11, 2008 11:11 pm
 Posts: 711
 Location: East of Applachia, West of the Mississippi
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionOh goody, time to rip Nummy's mod into shreds of BBQ then glue it back together with hot sauce and two slices of bread to make a nice pork sandwich. 
 
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			| Fri May 15, 2009 11:51 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Ballistic Weapons: Mercenaries! ))AAL DiscussionYup, the Beta has been sent to the testers and now I'll just see what they say and fix/add stuff accordingly.
 Btw, you beta testers are free to make pictures gifs and post them in epic moments or here. If not that then send all your screendumps to me.
 
 Btw instead of having been skullfuct yesterday, I got rather creative and added a couple new major things. Like 2 weapons and one badass sunset background for some of the maps. The new weapons are the XRS-10 SMG and the MRT6 Sidearm shotgun.
 
 Zalo: whaaa? @_@
 
 
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			| Fri May 15, 2009 12:15 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Ballistic Weapons: Mercenaries! ))AAL Discussionnumgun wrote: Yup, the Beta has been sent to the testersYay finally, now only a few weeks 'till the release. Remind me to reread that when I'm done with school.
 
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			| Fri May 15, 2009 12:56 pm | 
					
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