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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: UniTec (B22_1.0.4)
Gotcha! wrote:
On the case. :wink:
I've a working version at the moment (Clicky!)but I need to make the medic heal properly now that it is possible, as well as other changes. (Homing missiles for SAM for instance.)
One other thing is giving people the option to have all weapons or a small list of weapons only. (I expected a kind of inventory sorting system in B23. :-( )


Just group weapons in Index.ini like you have now but more detailed (Basic.Weapons.ini for one of every type of weapons and then several .ini's for packs of other weapons for example snipers.ini for all snipers but the one from Basic.Weapons.ini )


Thu May 14, 2009 6:57 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: UniTec (B22_1.0.4)
Selective gun list will be nice, since you have so many guns here and I only use a few most frequently.


Fri May 15, 2009 9:06 am
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Joined: Mon May 11, 2009 5:15 pm
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Post Re: UniTec (B22_1.0.4)
I agree, both that I'd have liked to see a system for buying items in B23 such that we didn't have to continue with the perpetual scrolling, and, given that we don't, I think a shortened list of Unitec weapons would be helpful. Maybe you could .ini a list of your absolute favourites.


Fri May 15, 2009 9:14 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B22_1.0.4)
I'll be creating two separate .ini files for the weapons.
One that has all weapons set to buyable and one that only has UniTec weapons set to buyable, so people can choose.
This way the activities will be kept functioning and the non-buyable weapons will still drop in skirmishes. :)


Fri May 15, 2009 9:34 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (B22_1.0.4)
Must...resist..writing..spoilers..about..Lua..


Fri May 15, 2009 11:56 am
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Joined: Fri Oct 10, 2008 12:39 pm
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Location: Finland, where else?
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Post Re: UniTec (B22_1.0.4)
Any ideas of a possible superactor?


Fri May 15, 2009 12:15 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: UniTec (B22_1.0.4)
Lambda wrote:
Must...resist..writing..spoilers..about..Lua..


If you mean the Lua code for the stuff in BW, you can tell about that if you want.
The point is you dont leak the mod itself.


Fri May 15, 2009 12:17 pm
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Post Re: UniTec (B22_1.0.4)
Lambda/numgun: Are you sure you are in the right thread? (?)

Marloss wrote:
Any ideas of a possible superactor?


Like an actor that just won't die?
I think the actors that are already available are pretty strong compared to vanilla ones. :) (And now with healing backing them up they're close to being godlike, if it weren't for wound limits.)
But if you want a 'cheat unit' or something, I guess I could add one.


Fri May 15, 2009 12:28 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: UniTec (B22_1.0.4)
Like the holy stuff.


Holy actor.


Fri May 15, 2009 4:55 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Post Re: UniTec (B22_1.0.4)
numgun wrote:
If you mean the Lua code for the stuff in BW, you can tell about that if you want.
The point is you dont leak the mod itself.

I've been beta testing for Gotcha since B20. :p


Fri May 15, 2009 9:29 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: UniTec (B22_1.0.4)
3POK_PHALE wrote:
Like the holy stuff.


Holy actor.


jesus :D

Add a few more things to your post next time, bub.


Fri May 15, 2009 9:35 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: UniTec (B22_1.0.4)
lafe wrote:
3POK_PHALE wrote:
Like the holy stuff.


Holy actor.


jesus :D

Nah.
I don't think he'll make Jesus.
I think he'll make like a soldier with references to bunches of religions and stuff, but not Jesus Christ himself.


Fri May 15, 2009 9:39 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: UniTec (B22_1.0.4)
Pheonix actor with a holy light to heal it anyone? It could perhaps be inspired by the more heavily decorated chaplains, who have crosses all over them, and power armour to suggest invincibility. It should fit in with the current holy sprites though.


Fri May 15, 2009 9:46 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: UniTec (B22_1.0.4)
Roy-G-Biv wrote:
I don't think he'll make Jesus.



That's a challenge, Gotcha!. He's saying you're not good enough to code a Jesus actor. Prove him wrong and add a Jesus.


Sat May 16, 2009 12:29 am
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Joined: Fri Oct 10, 2008 12:39 pm
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Post Re: UniTec (B22_1.0.4)
Not Jesus.. LASER Jesus

Anyways, a massive robot could be awesome, even though as you said, the basic
UniTec actors are pretty strong compared to the vanilla ones, so id say i doesn't
need one, but still.. it would kick arse


Sat May 16, 2009 12:32 am
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