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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: UniTec (B22_1.0.4)
Gotcha! wrote: On the case. I've a working version at the moment ( Clicky!)but I need to make the medic heal properly now that it is possible, as well as other changes. (Homing missiles for SAM for instance.) One other thing is giving people the option to have all weapons or a small list of weapons only. (I expected a kind of inventory sorting system in B23. ) Just group weapons in Index.ini like you have now but more detailed (Basic.Weapons.ini for one of every type of weapons and then several .ini's for packs of other weapons for example snipers.ini for all snipers but the one from Basic.Weapons.ini )
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Thu May 14, 2009 6:57 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B22_1.0.4)
Selective gun list will be nice, since you have so many guns here and I only use a few most frequently.
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Fri May 15, 2009 9:06 am |
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Kaboogeyman
Joined: Mon May 11, 2009 5:15 pm Posts: 6
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Re: UniTec (B22_1.0.4)
I agree, both that I'd have liked to see a system for buying items in B23 such that we didn't have to continue with the perpetual scrolling, and, given that we don't, I think a shortened list of Unitec weapons would be helpful. Maybe you could .ini a list of your absolute favourites.
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Fri May 15, 2009 9:14 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.4)
I'll be creating two separate .ini files for the weapons. One that has all weapons set to buyable and one that only has UniTec weapons set to buyable, so people can choose. This way the activities will be kept functioning and the non-buyable weapons will still drop in skirmishes.
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Fri May 15, 2009 9:34 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (B22_1.0.4)
Must...resist..writing..spoilers..about..Lua..
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Fri May 15, 2009 11:56 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: UniTec (B22_1.0.4)
Any ideas of a possible superactor?
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Fri May 15, 2009 12:15 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (B22_1.0.4)
Lambda wrote: Must...resist..writing..spoilers..about..Lua.. If you mean the Lua code for the stuff in BW, you can tell about that if you want. The point is you dont leak the mod itself.
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Fri May 15, 2009 12:17 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.4)
Lambda/numgun: Are you sure you are in the right thread? (?) Marloss wrote: Any ideas of a possible superactor? Like an actor that just won't die? I think the actors that are already available are pretty strong compared to vanilla ones. (And now with healing backing them up they're close to being godlike, if it weren't for wound limits.) But if you want a 'cheat unit' or something, I guess I could add one.
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Fri May 15, 2009 12:28 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: UniTec (B22_1.0.4)
Like the holy stuff.
Holy actor.
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Fri May 15, 2009 4:55 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (B22_1.0.4)
numgun wrote: If you mean the Lua code for the stuff in BW, you can tell about that if you want. The point is you dont leak the mod itself. I've been beta testing for Gotcha since B20. :p
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Fri May 15, 2009 9:29 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: UniTec (B22_1.0.4)
3POK_PHALE wrote: Like the holy stuff.
Holy actor. jesus Add a few more things to your post next time, bub.
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Fri May 15, 2009 9:35 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: UniTec (B22_1.0.4)
lafe wrote: 3POK_PHALE wrote: Like the holy stuff.
Holy actor. jesus Nah. I don't think he'll make Jesus. I think he'll make like a soldier with references to bunches of religions and stuff, but not Jesus Christ himself.
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Fri May 15, 2009 9:39 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B22_1.0.4)
Pheonix actor with a holy light to heal it anyone? It could perhaps be inspired by the more heavily decorated chaplains, who have crosses all over them, and power armour to suggest invincibility. It should fit in with the current holy sprites though.
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Fri May 15, 2009 9:46 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B22_1.0.4)
Roy-G-Biv wrote: I don't think he'll make Jesus. That's a challenge, Gotcha!. He's saying you're not good enough to code a Jesus actor. Prove him wrong and add a Jesus.
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Sat May 16, 2009 12:29 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: UniTec (B22_1.0.4)
Not Jesus.. LASER Jesus
Anyways, a massive robot could be awesome, even though as you said, the basic UniTec actors are pretty strong compared to the vanilla ones, so id say i doesn't need one, but still.. it would kick arse
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Sat May 16, 2009 12:32 am |
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