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 So yeah, Build 23's up. 
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: So yeah, Build 23's up.
Medics always work for me. You just have to make one of you actors stand close to them for a couple seconds, and if they're damaged, the bot will heal them. For Maginot: Simple get some Heavy Coalition guys with assault rifles situated in in the two front opening and in the back with medics right behind them and the level is easy. I you want moneys send a digger guy either to the far right or left of the map and dig really early into the game, maybe 10 seconds in.


Fri May 15, 2009 3:59 am
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Post Re: So yeah, Build 23's up.
Talking about gold mining, is the Gold Miner AI still supposed to be unfinished? The dudes just fire their diggers at the air.


Fri May 15, 2009 4:15 am
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Post Re: So yeah, Build 23's up.
Maginot was hard for me. I eventually just boxed up the whole place with cement and let them all crush each other trying to get in. I had to personally kill only 5 or so, but the final kill count was like 250...


LET ME BE THE FIRST TO SAY THAT MOTHER CRAB VS BRAIN BOT WRESTLING MATCHES ARE BOTH EXTREMELY ENTERTAINING AND MASCULINE.
IT'LL GROW HAIR ON YOUR HAIR.

Once, she jumped onto the top of the cave, and I jetpack headbutted her until she was crushed.
Another time, we both collided in the air - she got sent spinning to the ground, and I went straight up in the air, spinning like a windmill. I landed right on top of her, and the force of my kick completely smashed her body, broke both my legs, and sent me flying in a twirling arc that landed me in the dirt on the other side of the map. It was like watching power rangers.

Guns are for wusses.


Fri May 15, 2009 5:02 am
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Post Re: So yeah, Build 23's up.
Miles_T3hR4t wrote:
Wall 'o text

1. You move it next to an actor that has less than 100 health. If it isn't working, that's odd, because it seems to be working for a lot of people here. Do you have the Mac build or Windows build?

2. Dreadnought must not have been beefed up when we went through to fix things. We'll have to go over it again. Remember that this build is still a WIP, so not everything was finely-tuned yet.

3.
A) This build was intended for PAX 10. To avoid having a bunch of maps with floating gold (as that still needs to be fixed) numgun removed the gold from some maps. It's just so it doesn't look as glitchy, and as soon as the randomly-placed debris algorithm is fixed to accommodate it, it will be back.
B) Again, for PAX 10, they're supposed to be jump-in-and-play type maps. If you don't want to have a pre-placed brain, then go on maps that have only terrain and no bunker modules. All the other maps are exactly the same but with bunker modules.
C) Other than the train once I haven't encountered any problems. I'm considering making it smaller.
D) Which one? I haven't had it happen yet.
E) That's due to XWrap problems, actually. Those are yet to be fixed Unless you mean concrete pit. That one is probably leaving anyway.
F) If by nothing you mean you can't get into, you're not supposed to. It's just there for the coolness of running stuff over and exploding. I have never had the problem with it freezing and as far as I know nobody else has. The timers it is on have nothing to do with it. If they do, then just delete CC right now because it only uses 2 and most things will.

4. Haven't had that yet. We'll see if it happens to someone else, until then there's not much we can do.

5. First Signs is the first mission in the game. It is not supposed to be hard. It is supposed to teach players some basic skills. Dummy Base is supposed to be piss-me-off hard. It is planned to be part of an extra set of missions that are optional but have extra items or something at the end. Maginot (please click the link if you want to understand the name) is also part of that arc. Obviously, the AI is unfinished, as it always has been. Once it is finished there will be tweaking done to get it right. In the meantime, don't expect perfection. And again with stuff making your brain explode. I have never seen this happen on Maginot; it has functions built in to stop it. The brain robot also almost never dies from falling too far any more, so I don't know what the hell you're doing with it.

6. Not sure.


Glad to know the Mega Crab is enjoyed. And yeah, gold dig mode doesn't work yet.


Fri May 15, 2009 5:03 am
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Post Re: So yeah, Build 23's up.
I don't understand why anyone finds either of those missions so hard. I mean, they're a good challenge, Maginot took me a couple tries. I beat both (or would have if the dummies didn't kill themselves (right before I got to them) the second time I tried it) as legitimately as possible. No cheesy digging or blocking up pathways. Well, I did station a sniper right outside the dummy spawnpoint, but meh.

I think dreadnoughts are as they always have been, specialized. They take more hits then a coalition guy, right? Sometimes more than a Browncoat, depending on the attacker's weapon. You just have to use them in different scenarios, like base defense, as is the theme of the Dummies, it seems.


Fri May 15, 2009 5:41 am
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Post Re: So yeah, Build 23's up.
browncoats go down just as easy as anyone else.


Fri May 15, 2009 6:01 am
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Post Re: So yeah, Build 23's up.
Funnycat wrote:
Messing with the trains in skirmish is AWESOME.
Image


Where these trains?

Also, the dreadnought will be terrifying with a buff: it's still as hard to kill as before!!


Fri May 15, 2009 7:44 am
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Post Re: So yeah, Build 23's up.
I think the train should be underground and should deliver and collect cargo at each stop.
Would certainly be more useful.


Fri May 15, 2009 8:31 am
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Post Re: So yeah, Build 23's up.
Re:6 - miles, not it hasnt. my deltatime is still 0.01667 (god knows i should know) and timescale has been in the performance statistics dialogue since slowdown was introduced. it means the speed your game is running at.

in other news, the fact that the game view is a cross section kind of ruins the shock of first signs.. it was a well designed level though, and actually felt "story like". so good job. maybe make the mother crab appearing less.. teleport-onto-the-map-y, make it appear from off screen at least.


Fri May 15, 2009 8:32 am
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Post Re: So yeah, Build 23's up.
Exalion wrote:
Funnycat wrote:
Messing with the trains in skirmish is AWESOME.
Image


Where these trains?

Also, the dreadnought will be terrifying with a buff: it's still as hard to kill as before!!


Station #836-AOC

Although I made it buyable and it's fun to mess with it on maps with mountains, etc, you have to make tunnels for the trains :D


Fri May 15, 2009 10:27 am
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Post Re: So yeah, Build 23's up.
I did buff the dreadnoughts, but not enough it seesm.
The thing they lack is more powerful jointstrengths and better impulse damage resistance. Right now if you keep shooting it with a normal pistol, it will work fine, but if you apply even a bit extra kinetic power, you can knock the entire turret off the tank just like that.


Fri May 15, 2009 12:45 pm
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Post Re: So yeah, Build 23's up.
rather than just buffing them, it would be nice if the armour fell apart more. i dont mean "add more gibs", i mean "make it so rather than getting knocked off, the armour gibs. and if the turret itself gibs ,make all the attachable parts gib too. that outer armour casing looks ♥♥♥♥ ugly when it gets knocked off without actually breaking.. all the delicious gibs prom drew dont get used. QQ


Fri May 15, 2009 3:06 pm
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Post Re: So yeah, Build 23's up.
Miles_T3hR4t wrote:
I have found several problems more than I found before, some might just be me, but here they are anyway

1) MEDIC DOES NOT WORK. It doesn't do anything, do I have to give it orders and de-select it?

Try harder!

2) Dreadnought is worthless now, Mauler shotgun kills it in a clip if you are above it. it is stupidly weak, skeletons with blunderbusses in B13 where more dangerous, they could at least pace above me to death.

Eh, true.


3) of the absurd number of new maps (I say half a lot because most of them fall under multiple categories)

You don't have to play any of them. They are gifts - things for you to play with, as Data says. Stop complaining or else we'll all get less next time.

A) Half of them don't have ANY gold

There are many uses for a map that do not require gold.

B) half of them have pre-placed brains so I can't place actors or anything

Maybe that's the point?

C) half of the maps are so huge that I get 4FPS with CTRL+O

Get a better computer.

D) One of the maps has so much space and so many things on it that my brain randomly explodes

Get a mac. I have never had this problem.

E) One of the maps is so short that the AI just flys back off the top without dropping anything off.
F) TRAINS! The train map is broken, the train does nothing, the AI LANDS on it, and when it hits a station my game freezes dead for a good minute and a half, then it jumps back to realtime, and freezes again when it starts moving. I think the timers for sending it to move might loop or some crap until its out of the areas, you need to make it change what its doing, then STOP CHECKING for X amount of time, so that it doesn't hang.

Again, works fine for me.

4) I installed twice, Once over my previous install from B20 which has always been written over. and a second clean install. My clean install crashes more often than my not clean install. My clean install with NO mods crashes because of problems with dreadnoughts. I get the old "We're sorry but cortex command has encountered an error and needs to close" error. you know, the same one caused by certain materials and collisions. dreadnought shooting dreadnought = very bad. crashed my game in 3 seconds flat.

5) the missions are either stupidly easy, or infuriatingly impossible.

You've been playing for awhile, so you obviously have no need to learner missions. The harder missions are probably geared towards us fans who've been waiting and playing awhile and need a challenge.

Magino (or however its spelled.
.. bad name in my book): is near impossible

It is absolutely possible - not even terribly hard. Beat it second try, no foam or concrete needed.

To beat it, I had to use foam and concrete to block half my base so I could dig a hole to my own brain, so I could fly streight up out of it. If not I have to pass my brain actor past multiple assaults that are just so bad-ass with grenades and sniping that I'd swear its supposed to be the last level. I honestly had to abuse the bad-AI just to barely survive, and then I tend to die to stupid crap like my brain falling to far or to many objects on the map just make my brain explode.

6) Delta-time has changed, sim-cap has changed, new timescale variable in Ctrl+P that isn't in settings.ini. What do they do, as they are expressed differently now?



Contrary wrote:
Rawtoast wrote:
And oh-my-crap-god has anyone mentioned how INCREDIBLY AMAZING the chainsaw launcher is?

I think that's the first ingame-meme.

:/ Initially i was all like "WTH is this. Not want dumb weapons to be part of official factions." But then I was like "Eh, I don't have to use it." Then I tried it and I was all like "OMG awesome, omg omg omg." But then, when the novelty wore off, I was like meh, this jut makes Ronin less cool and more dumb.


They're actually REALLY good at opening doors if you aim for the hinge. They go right through, far outperforming even the heavy sniper rifle. I think it's a fantastic weapon, and with some tweeking, could even possibly become a legitimately useful one. :grin:

I don't care. The more content the better.


Fri May 15, 2009 4:38 pm
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Post Re: So yeah, Build 23's up.
Miles, it sounds like you have alot of problems but uh...
"One of the maps has so much space and so many things on it that my brain randomly explodes"

Yeah this is the only thing I can agree with, I had that new fat coalition brain actor, and suddenly he just exploded.
I was like "what the fuc.kin' hell"


Fri May 15, 2009 5:21 pm
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Post Re: So yeah, Build 23's up.
numgun wrote:
I did buff the dreadnoughts, but not enough it seesm.
The thing they lack is more powerful jointstrengths and better impulse damage resistance. Right now if you keep shooting it with a normal pistol, it will work fine, but if you apply even a bit extra kinetic power, you can knock the entire turret off the tank just like that.

Impulsedamagethreshold?


Fri May 15, 2009 6:04 pm
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