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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
I kinda liked the cannon before it blew ♥♥♥♥ up. It was fun to have a just-impact things gun. Now it's just a sorta rocket launcher =/
I'm gonna go make my OWN blunt gun.
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Fri May 15, 2009 12:47 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
And oh-my-shitting-god has anyone mentioned how INCREDIBLY AMAZING the chainsaw launcher is?
I think that's the first ingame-meme.
Also, doe the train not exist for mac?
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Fri May 15, 2009 1:14 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: So yeah, Build 23's up.
Chainsaw Launcher?! I don't have that in the Windows Version I don't think.
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Fri May 15, 2009 1:37 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
zalo wrote: Chainsaw Launcher?! I don't have that in the Windows Version I don't think. REALLY?! It's so ♥♥♥♥ amazing. The RPC M17. Based off this, I think:
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Fri May 15, 2009 1:40 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
Also, how do I build a train?
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Fri May 15, 2009 1:41 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: So yeah, Build 23's up.
EDIT BUTTON
Also what do you mean build a train? There should be one in the station level already.
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Fri May 15, 2009 1:47 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: So yeah, Build 23's up.
zalo wrote: I don't have that in the Windows Version I don't think. It's in the Ronin package, all the way at the bottom. Big grayish box. @Rawtoast: (ninjad about edits) The train is in a skirmish map titled "Station #836-AOC"
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Fri May 15, 2009 1:48 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
Duh102 wrote: zalo wrote: I don't have that in the Windows Version I don't think. It's in the Ronin package, all the way at the bottom. Big grayish box. @Rawtoast: (ninjad about edits) The train is in a skirmish map titled "Station #836-AOC" Ah yeah, sorry about that. And yeah, I found it there. You can't build one though, right? Also just figured out that it is a "train" only in appearance. Can not ride. Tried many times.
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Fri May 15, 2009 1:57 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: So yeah, Build 23's up.
Its actually a mining cart.
Break it, you'll get some gold.
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Fri May 15, 2009 2:00 am |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: So yeah, Build 23's up.
Great, really great, but I wish Data would have spent some time fixing the simple bugs. For instance, in multiplayer, when aiming with the mouse, if someone on a game pad moves the mouse user will be knocked out of sharp aim. Also, the whole friendly fire thing. I love the new bunker systems, especially, though.
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Fri May 15, 2009 2:58 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: So yeah, Build 23's up.
Kilgannon wrote: Great, really great, but I wish Data would have spent some time fixing the simple bugs. For instance, in multiplayer, when aiming with the mouse, if someone on a game pad moves the mouse user will be knocked out of sharp aim. Also, the whole friendly fire thing. I love the new bunker systems, especially, though. Um, what's "the whole friendly fire thing"? Is that a problem?
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Fri May 15, 2009 3:04 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: So yeah, Build 23's up.
Rawtoast wrote: And oh-my-crap-god has anyone mentioned how INCREDIBLY AMAZING the chainsaw launcher is?
I think that's the first ingame-meme.
:/ Initially i was all like "WTH is this. Not want dumb weapons to be part of official factions." But then I was like "Eh, I don't have to use it." Then I tried it and I was all like "OMG awesome, omg omg omg." But then, when the novelty wore off, I was like meh, this jut makes Ronin less cool and more dumb.
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Fri May 15, 2009 3:07 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: So yeah, Build 23's up.
I have found several problems more than I found before, some might just be me, but here they are anyway
1) MEDIC DOES NOT WORK. It doesn't do anything, do I have to give it orders and de-select it?
2) Dreadnought is worthless now, Mauler shotgun kills it in a clip if you are above it. it is stupidly weak, skeletons with blunderbusses in B13 where more dangerous, they could at least pace above me to death.
3) of the absurd number of new maps (I say half a lot because most of them fall under multiple categories) A) Half of them don't have ANY gold B) half of them have pre-placed brains so I can't place actors or anything C) half of the maps are so huge that I get 4FPS with CTRL+O D) One of the maps has so much space and so many things on it that my brain randomly explodes E) One of the maps is so short that the AI just flys back off the top without dropping anything off. F) TRAINS! The train map is broken, the train does nothing, the AI LANDS on it, and when it hits a station my game freezes dead for a good minute and a half, then it jumps back to realtime, and freezes again when it starts moving. I think the timers for sending it to move might loop or some crap until its out of the areas, you need to make it change what its doing, then STOP CHECKING for X amount of time, so that it doesn't hang.
4) I installed twice, Once over my previous install from B20 which has always been written over. and a second clean install. My clean install crashes more often than my not clean install. My clean install with NO mods crashes because of problems with dreadnoughts. I get the old "We're sorry but cortex command has encountered an error and needs to close" error. you know, the same one caused by certain materials and collisions. dreadnought shooting dreadnought = very bad. crashed my game in 3 seconds flat.
5) the missions are either stupidly easy, or infuriatingly impossible.
Magino (or however its spelled... bad name in my book): is near impossible
To beat it, I had to use foam and concrete to block half my base so I could dig a hole to my own brain, so I could fly streight up out of it. If not I have to pass my brain actor past multiple assaults that are just so bad-ass with grenades and sniping that I'd swear its supposed to be the last level. I honestly had to abuse the bad-AI just to barely survive, and then I tend to die to stupid ♥♥♥♥ like my brain falling to far or to many objects on the map just make my brain explode.
6) Delta-time has changed, sim-cap has changed, new timescale variable in Ctrl+P that isn't in settings.ini. What do they do, as they are expressed differently now?
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Fri May 15, 2009 3:39 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: So yeah, Build 23's up.
Medic does work, just have it stand next to wounded actors.
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Fri May 15, 2009 3:44 am |
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TheCombine
Joined: Fri May 15, 2009 2:00 am Posts: 29
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Re: So yeah, Build 23's up.
Miles_T3hR4t wrote: I have found several problems more than I found before, some might just be me, but here they are anyway
1) MEDIC DOES NOT WORK. It doesn't do anything, do I have to give it orders and de-select it?
F) TRAINS! The train map is broken, the train does nothing, the AI LANDS on it, and when it hits a station my game freezes dead for a good minute and a half, then it jumps back to realtime, and freezes again when it starts moving. I think the timers for sending it to move might loop or some crap until its out of the areas, you need to make it change what its doing, then STOP CHECKING for X amount of time, so that it doesn't hang. These two are the most annoying problems for me, medic bots only worked once and never again, the Station map has that weird freezing that makes it almost unplayable. Other than that, this build is great, the guns are awesome and the maps too.
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Fri May 15, 2009 3:54 am |
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