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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Wowee, we'll have to beta test as fast as we can, because the general forum population will go CRAZY if they have to wait any longer.
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Thu May 14, 2009 7:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
hopefully i get some more candy for my B23 in the mail then. nitpickingwooo
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Thu May 14, 2009 7:34 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Will it be an open beta? Can't wait to try it.
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Thu May 14, 2009 10:37 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
no, testers have been decided (im not sure about finalised). but dont worry, we'll get our criticism in to nummy as soon as we can, so you can play it with a bit of polish quick enough.
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Thu May 14, 2009 10:40 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.
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Thu May 14, 2009 10:41 am |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed. eeexellent : ) Stop posting needlessly please.
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Thu May 14, 2009 4:32 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
GISMO wrote: numgun wrote: I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed. eeexellent : ) 'eeexellent'? Let me correct that, it's "excellent" Let me correct that, it's stop posting needlessly.
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Thu May 14, 2009 4:36 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!
Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed. I wonder who are the lucky bastards.
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Fri May 15, 2009 1:09 am |
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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I wanna be one of the lucky bastards
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Fri May 15, 2009 1:21 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day Okay, here's an example of quantum mechanics: The particle in a 1-dimensional potential energy box is the most simple example where restraints lead to the quantization of energy levels. The box is defined as zero potential energy inside a certain interval and infinite everywhere outside that interval. For the 1-dimensional case in the x direction, the time-independent Schrödinger equation can be written as: The general solutions are: or Consider x = 0 * sin 0 = 0, cos 0 = 1. To satisfy the cos term has to be removed. Hence D = 0. Now consider: *at x = L, *If C = 0 then for all x. This would conflict with the Born interpretation *therefore sin kL = 0 must be satisfied, yielding the condition. In this situation, n must be an integer showing the quantization of the energy levels.
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Fri May 15, 2009 1:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Thanks for sharing, zalo.
Also numgun, I look forward to the test, my brother is keen for multiplayer beta testing!
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Fri May 15, 2009 7:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
zalo, that was beautiful. also yeah, is it still today? your timezone confuses me.
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Fri May 15, 2009 8:03 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Oh goody, time to rip Nummy's mod into shreds of BBQ then glue it back together with hot sauce and two slices of bread to make a nice pork sandwich.
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Fri May 15, 2009 11:51 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Yup, the Beta has been sent to the testers and now I'll just see what they say and fix/add stuff accordingly.
Btw, you beta testers are free to make pictures gifs and post them in epic moments or here. If not that then send all your screendumps to me.
Btw instead of having been skullfuct yesterday, I got rather creative and added a couple new major things. Like 2 weapons and one badass sunset background for some of the maps. The new weapons are the XRS-10 SMG and the MRT6 Sidearm shotgun.
Zalo: whaaa? @_@
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Fri May 15, 2009 12:15 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Yup, the Beta has been sent to the testers Yay finally, now only a few weeks 'till the release. Remind me to reread that when I'm done with school.
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Fri May 15, 2009 12:56 pm |
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