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 B23 Bugs, report the minor annoying things here. 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Nailer Cannon's magazines go through anything. Even the ground.


Thu May 14, 2009 1:14 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Coalition shotgun's description says it has 6 shots, but it has only 5.


Thu May 14, 2009 2:10 pm
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Post Re: B23 Bugs, report the minor annoying things here.
The dummy annihilator I believe its called, it has a wind-up sound but if you just keep clicking quickly it shoots faster and ignores the wind-up.


Thu May 14, 2009 2:39 pm
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Post Re: B23 Bugs, report the minor annoying things here.
It's really annoying for the modders out there...
I just picked up on my Gears of War weapon pack, and it didn't crash when I loaded.. the screen just went.. black.

I know this has been reported before.
It's just really annoying.
You don't know what's wrong with your mod.


Thu May 14, 2009 3:22 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Digging with shells: Dreadnaughts.


Thu May 14, 2009 3:25 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I dunno if this has been mentioned already, but actors don't seem to know how to use the gatling gun, they just keep winding up and winding down, never shooting any bullets.

Also the heavy sniper rifle's muzzleflash is too big.


Thu May 14, 2009 4:17 pm
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Post Re: B23 Bugs, report the minor annoying things here.
numgun wrote:
Geti wrote:
oh yeah, no sounds for the flamer either. it was so wrong D:


If you can suggest a good way to do it without having the sound be played by each emitter on the map, be my guest. An average flame explosion spawns about 10-20 emitters. I guess the only good idea would be to have a single special emitter with a sound.

Back in the day when my flamethrower left behind flames, I had each one make a very VERY quiet continuous burning sound, so in tandem they all sounded about right, and it slowly died off as the flames went away. You just have to mess with the loudness of the sound and the number of emitters spawned until it sounds right.

There was some bug I was going to report, but now I can't think of it...


Thu May 14, 2009 4:43 pm
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Post Re: B23 Bugs, report the minor annoying things here.
seriously guys? come on! data fixed the scene editor so you spammed loads of maps out, and overused resources loads of times, some are just edits of the other maps which could be easily done by most people on the forums. I mean concrete pit? is this really first party content worthy? I think you should either just leave the map design to prom or at least make some good map resources and put them to use since I have removed 80% of them.

also heavy brain bot and drones? how is data okay with this? The browncoats are awesome and I can understand why data would want to include them bubs spriting ability is as good as proms, but that's really as far as the first part actors and stuff should go.

On a lighter note I'm annoyed by the fact when the CC inwdow loses focus I have to press q or e for the escape key to be recognised, and if you start a campaign scene and it's Lua code has an error and you are put back to the main menu if you go onto the campain map and chose any scene, working or not you get chucked back to the main menu, it only does it once per CC loading, but it's sorta annoying.


Last edited by robolee on Thu May 14, 2009 5:40 pm, edited 1 time in total.



Thu May 14, 2009 5:35 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Most of the maps are going to be removed. Numgun sent them in one day and we never got to test them.
The Drones and Heavy Brain Robot are still works in progress. If you check Base.rte/Activities.ini, you'll see that there are some skirmish activities I was working on, one of which involves the Heavy Brain Robot. We just never got to replace the sprites on those things.
This build was still a work-in-progress, really. Data released it overnight without us knowing because he needed to submit it to PAX 10 in time. There's a lot of stuff that still needs to be fixed :roll:


Thu May 14, 2009 5:39 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Well, that's good, because the drone is no use. Its melee function should be translated to digging, because it'd be pretty good at instantly digging trenches. The medical drone should be a craft with a healing aura, because then it wouldn't own itself by jumping under the dropship flames. And attach guns to the dropships already, sheesh...


Thu May 14, 2009 5:45 pm
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Post Re: B23 Bugs, report the minor annoying things here.
TheLastBanana wrote:
Most of the maps are going to be removed. Numgun sent them in one day and we never got to test them.
The Drones and Heavy Brain Robot are still works in progress.

Good to hear, they look out of place.

Another bug: The RPC doesn't have custom gibs. (Who sprited it btw?)

Edit: If/When y'all get the bugs fixed, will we get a B23.5, or will we have to wait 'till build 24?

Also, lemme guess, Numgun made the shielder right?


Thu May 14, 2009 5:47 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Shielder's nice, but just seems like a copy of CaveCricket's Shield Deployer.


Thu May 14, 2009 6:37 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Nope, its one of Numgun's old mods. (The one he made for the modding contest about a year ago) That's why I asked if he made it.


Thu May 14, 2009 6:40 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Oh.
So the original one is made by numgun? Are you sure?


Thu May 14, 2009 6:42 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Dunno if its the original, here's the thread though.

Now, back on topic please...


Thu May 14, 2009 6:44 pm
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