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			| irregular9 
					Joined: Tue Apr 28, 2009 1:58 am
 Posts: 18
   |   Re: Vash actor and AGL Long ColtFlammablezombie wrote: 100 health only please. Any more is a money cheat, and any less takes money off if you try to sell it.really?, i didnt know that. ok... ill leave only 100 health.  And what about modifying the movement speed a little,lets take in count that vash is a plant. But im fine with your siggestion, also i didnt like the idea of making it with more healt too but, it was on the way and you know....   Whoa! Thanks a lot man, thanks for posting it ^^
 
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			| Mon May 11, 2009 11:11 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Vash actor and AGL Long Colt3 variables:Gibwoundlimit
 Gibimpulselimit
 Impulsedamagethreshold
 All control how much damage the actor can take.
 
 
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			| Mon May 11, 2009 11:14 pm | 
					
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			| irregular9 
					Joined: Tue Apr 28, 2009 1:58 am
 Posts: 18
   |   Re: Vash actor and AGL Long ColtFlammablezombie wrote: 3 variables:Gibwoundlimit
 Gibimpulselimit
 Impulsedamagethreshold
 All control how much damage the actor can take.
Guys. you are really helpfull. I think im going to play with those variables
 
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			| Mon May 11, 2009 11:48 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Vash actor and AGL Long Coltirregular9 wrote: Flammablezombie wrote: 3 variables:Gibwoundlimit
 Gibimpulselimit
 Impulsedamagethreshold
 All control how much damage the actor can take.
Guys. you are really helpfull. I think im going to play with those variablesAlso JointStrength plays a big role on limbs. Its like GibImpulseLimit, except its the amount of force required to detach an attached limb/attachable from its parent.
 
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			| Tue May 12, 2009 9:46 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Vash actor and AGL Long ColtAnd how about BurstDamage, EmissionDamage, EmissionCountLimit and ParticlesPerMinute on the wounds? Seriously, those are some important variables O_o 
 
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			| Tue May 12, 2009 11:58 am | 
					
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			| irregular9 
					Joined: Tue Apr 28, 2009 1:58 am
 Posts: 18
   |   Re: Vash actor and AGL Long ColtI didn't search for a tutorial about modding in CC so I can only guess about the functions of those variables, but I think i can test every variable and see what happen, and serch for a tutorial too  
 
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			| Tue May 12, 2009 5:35 pm | 
					
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			| Seraph Moderator Hero 
					Joined: Sun Dec 24, 2006 11:28 pm
 Posts: 868
 Location: London Server
   |   Re: Vash actor and AGL Long ColtHop onto IRC if you want insta-advice, but tread carefully. 
 
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			| Tue May 12, 2009 5:43 pm | 
					
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			| irregular9 
					Joined: Tue Apr 28, 2009 1:58 am
 Posts: 18
   |   Re: Vash actor and AGL Long ColtI think im not going to modify the character resistance, lets take in count that vash is a person.... well.. is a plant but.... stills a person   The health will remain standar, but ill play with the movement i think. Edit: mmmm i dont think it wold be a good idea hehe. Isnt really cool to see it walking too fast and making it a little bit more fast isnt usefull... so i think ill let the actor like that  
 
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			| Tue May 12, 2009 11:35 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Vash actor and AGL Long ColtIrregular, you must not forget about the ultra-super-uber-demoniac-cannon that Vash and Knives can shoot, like a killer of planets, but stronger and more portable      I guess I can help with sprites...
 
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			| Thu May 14, 2009 12:40 pm | 
					
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			| irregular9 
					Joined: Tue Apr 28, 2009 1:58 am
 Posts: 18
   |   Re: Vash actor and AGL Long ColtNaXx wrote: Irregular, you must not forget about the ultra-super-uber-demoniac-cannon that Vash and Knives can shoot, like a killer of planets, but stronger and more portable      I guess I can help with sprites...Oh yes, Im not forgeting it, the angel arms are something im planing to do. If you help me with the sprites, it will be the next thing i'll post. and i'll be thankfull ^^. Really, i love how you are helping guys, thanks!!
 
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			| Thu May 14, 2009 5:14 pm | 
					
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