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 Vash actor and AGL Long Colt 
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Joined: Tue Apr 28, 2009 1:58 am
Posts: 18
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Post Re: Vash actor and AGL Long Colt
Flammablezombie wrote:
100 health only please. Any more is a money cheat, and any less takes money off if you try to sell it.



really?, i didnt know that. ok... ill leave only 100 health.

And what about modifying the movement speed a little,lets take in count that vash is a plant.


But im fine with your siggestion, also i didnt like the idea of making it with more healt too but, it was on the way and you know.... :P



Whoa! Thanks a lot man, thanks for posting it ^^


Mon May 11, 2009 11:11 pm
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Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Vash actor and AGL Long Colt
3 variables:
Gibwoundlimit
Gibimpulselimit
Impulsedamagethreshold
All control how much damage the actor can take.


Mon May 11, 2009 11:14 pm
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Joined: Tue Apr 28, 2009 1:58 am
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Post Re: Vash actor and AGL Long Colt
Flammablezombie wrote:
3 variables:
Gibwoundlimit
Gibimpulselimit
Impulsedamagethreshold
All control how much damage the actor can take.



Guys. you are really helpfull. I think im going to play with those variables


Mon May 11, 2009 11:48 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Vash actor and AGL Long Colt
irregular9 wrote:
Flammablezombie wrote:
3 variables:
Gibwoundlimit
Gibimpulselimit
Impulsedamagethreshold
All control how much damage the actor can take.



Guys. you are really helpfull. I think im going to play with those variables


Also JointStrength plays a big role on limbs. Its like GibImpulseLimit, except its the amount of force required to detach an attached limb/attachable from its parent.


Tue May 12, 2009 9:46 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Vash actor and AGL Long Colt
And how about BurstDamage, EmissionDamage, EmissionCountLimit and ParticlesPerMinute on the wounds? Seriously, those are some important variables O_o


Tue May 12, 2009 11:58 am
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Joined: Tue Apr 28, 2009 1:58 am
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Post Re: Vash actor and AGL Long Colt
I didn't search for a tutorial about modding in CC so I can only guess about the functions of those variables, but I think i can test every variable and see what happen, and serch for a tutorial too :P


Tue May 12, 2009 5:35 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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Post Re: Vash actor and AGL Long Colt
Hop onto IRC if you want insta-advice, but tread carefully.


Tue May 12, 2009 5:43 pm
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Joined: Tue Apr 28, 2009 1:58 am
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Post Re: Vash actor and AGL Long Colt
I think im not going to modify the character resistance, lets take in count that vash is a person.... well.. is a plant but.... stills a person :P

The health will remain standar, but ill play with the movement i think.


Edit: mmmm i dont think it wold be a good idea hehe. Isnt really cool to see it walking too fast and making it a little bit more fast isnt usefull... so i think ill let the actor like that :P


Tue May 12, 2009 11:35 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Vash actor and AGL Long Colt
Irregular, you must not forget about the ultra-super-uber-demoniac-cannon that Vash and Knives
can shoot, like a killer of planets, but stronger and more portable :wink: I guess I can help with sprites...


Thu May 14, 2009 12:40 pm
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Joined: Tue Apr 28, 2009 1:58 am
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Post Re: Vash actor and AGL Long Colt
NaXx wrote:
Irregular, you must not forget about the ultra-super-uber-demoniac-cannon that Vash and Knives
can shoot, like a killer of planets, but stronger and more portable :wink: I guess I can help with sprites...


Oh yes, Im not forgeting it, the angel arms are something im planing to do. If you help me with the sprites, it will be the next thing i'll post. and i'll be thankfull ^^.

Really, i love how you are helping guys, thanks!!


Thu May 14, 2009 5:14 pm
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