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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Roon3 wrote: Well, Numgun, you keep saying your mod "huge," whats the filesize?
The new maps look great. Are you using custom textures? (Also, get Prom to texture that water material for you or something) Around 32mb. Btw I did a self made texture for water material and put it in the official content. Looks kinda cool. When youve got a big pool of water. : p And water as in terrain material water. EDIT: Hurrah! I finally got my recording set working and now I'm on my way making a cool trailer/gameplay video in the making!
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Tue May 12, 2009 7:41 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote: Grif wrote: -10 points to grammar (and humility) I recommend a reword to I recommend a reword too. sorry for dredging this up, just thought it couldn't go un-commented
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Tue May 12, 2009 11:37 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
too bad he used a colon afterwards to indicate he wanted it changed to whatever followed. also, im hoping 32MB is not the compressed size.
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Wed May 13, 2009 6:10 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Geti wrote: too bad he used a colon afterwards to indicate he wanted it changed to whatever followed. also, im hoping 32MB is not the compressed size. Heh no, thats the uncompressed. The compressed is about 20mb. Might get reduced later since I added the announcer sounds and they added a nice 4,8mb to the file size. Plus there are a couple of sounds that were ment to be used for weapon's secondary functions and some sounds for weapons that were never done or discarded (and not planned to, like the skrith weapons).
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Wed May 13, 2009 9:29 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Geti wrote: too bad he used a colon afterwards to indicate he wanted it changed to whatever followed. also, im hoping 32MB is not the compressed size. Heh no, thats the uncompressed. The compressed is about 20mb. Might get reduced later since I added the announcer sounds and they added a nice 4,8mb to the file size. Plus there are a couple of sounds that were ment to be used for weapon's secondary functions and some sounds for weapons that were never done or discarded (and not planned to, like the skrith weapons). Announcer? Like the announcer from TF2?
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Wed May 13, 2009 9:50 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Aspect wrote: Exalion wrote: Grif wrote: -10 points to grammar (and humility) I recommend a reword to I recommend a reword too. sorry for dredging this up, just thought it couldn't go un-commented Actually, it's meant to be 'to', I should have put one of these ':' in. It was meant to read 'I recommend changing it to' rather than 'I also recommend changing it' So yeah, like Geti said basically.
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Wed May 13, 2009 10:20 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
war_man333 wrote: Announcer? Like the announcer from TF2? From UT2004. The EVIL announcer, I love it.
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Wed May 13, 2009 10:21 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I prefer the ut2k3 announcer setting. It reminds me of ads for monster-truck derbies/motorcycle shows, so over-the-top.
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Wed May 13, 2009 10:28 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Hey, B23 just came out. How I'd love to see this already.
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Wed May 13, 2009 1:28 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
why dont you release this numgun??!!? sorry i havent red all the posts if there was something i missed...
Then read them. Newest build hasn't been out half a day yet, BW: Mercs still needs more work I think.
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Wed May 13, 2009 2:12 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
No need to rush Num. He'll release, oh he WILL.
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Wed May 13, 2009 2:41 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The Decaying Soldat wrote: No need to rush Num. He'll release, oh he WILL. D : Keep you pants on guys, I've got 2 small things left done and then beta testing will be on!
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Wed May 13, 2009 4:56 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
BETA TESTING???
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Wed May 13, 2009 5:07 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Flammablezombie wrote: BETA TESTING??? Yeah that's the phase where people beta test.
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Wed May 13, 2009 6:24 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
in the hopes that it will be done quicker I will beta test it for you, though note I dislike most major packs due to them mostly being uber, the exception being Diemos and emporeans and "our guys". I'm a pretty vigorous tester and have high standards.
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Wed May 13, 2009 7:42 pm |
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