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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Roon3 wrote:
Well, Numgun, you keep saying your mod "huge," whats the filesize?

The new maps look great. Are you using custom textures? (Also, get Prom to texture that water material for you or something)


Around 32mb. Btw I did a self made texture for water material and put it in the official content. Looks kinda cool. When youve got a big pool of water. : p
And water as in terrain material water.

EDIT: Hurrah! I finally got my recording set working and now I'm on my way making a cool trailer/gameplay video in the making! :D


Tue May 12, 2009 7:41 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote:
Grif wrote:
-10 points to grammar (and humility)


I recommend a reword to


I recommend a reword too.

sorry for dredging this up, just thought it couldn't go un-commented


Tue May 12, 2009 11:37 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
too bad he used a colon afterwards to indicate he wanted it changed to whatever followed.
also, im hoping 32MB is not the compressed size.


Wed May 13, 2009 6:10 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Geti wrote:
too bad he used a colon afterwards to indicate he wanted it changed to whatever followed.
also, im hoping 32MB is not the compressed size.


Heh no, thats the uncompressed. The compressed is about 20mb.
Might get reduced later since I added the announcer sounds and they added a nice 4,8mb to the file size. Plus there are a couple of sounds that were ment to be used for weapon's secondary functions and some sounds for weapons that were never done or discarded (and not planned to, like the skrith weapons).


Wed May 13, 2009 9:29 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Geti wrote:
too bad he used a colon afterwards to indicate he wanted it changed to whatever followed.
also, im hoping 32MB is not the compressed size.


Heh no, thats the uncompressed. The compressed is about 20mb.
Might get reduced later since I added the announcer sounds and they added a nice 4,8mb to the file size. Plus there are a couple of sounds that were ment to be used for weapon's secondary functions and some sounds for weapons that were never done or discarded (and not planned to, like the skrith weapons).


Announcer? Like the announcer from TF2?


Wed May 13, 2009 9:50 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Aspect wrote:
Exalion wrote:
Grif wrote:
-10 points to grammar (and humility)


I recommend a reword to


I recommend a reword too.

sorry for dredging this up, just thought it couldn't go un-commented


Actually, it's meant to be 'to', I should have put one of these ':' in.

It was meant to read 'I recommend changing it to' rather than 'I also recommend changing it'

So yeah, like Geti said basically.


Wed May 13, 2009 10:20 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
war_man333 wrote:
Announcer? Like the announcer from TF2?


From UT2004. The EVIL announcer, I love it. :evil:


Wed May 13, 2009 10:21 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I prefer the ut2k3 announcer setting. It reminds me of ads for monster-truck derbies/motorcycle shows, so over-the-top.


Wed May 13, 2009 10:28 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Hey, B23 just came out. How I'd love to see this already.


Wed May 13, 2009 1:28 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
why dont you release this numgun??!!? sorry i havent red all the posts if there was something i missed...

Then read them. Newest build hasn't been out half a day yet, BW: Mercs still needs more work I think.


Wed May 13, 2009 2:12 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
No need to rush Num. He'll release, oh he WILL.


Wed May 13, 2009 2:41 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The Decaying Soldat wrote:
No need to rush Num. He'll release, oh he WILL.


D :

Keep you pants on guys, I've got 2 small things left done and then beta testing will be on!


Wed May 13, 2009 4:56 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
BETA TESTING???


Wed May 13, 2009 5:07 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Flammablezombie wrote:
BETA TESTING???


Yeah that's the phase where people beta test.


Wed May 13, 2009 6:24 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
in the hopes that it will be done quicker I will beta test it for you, though note I dislike most major packs due to them mostly being uber, the exception being Diemos and emporeans and "our guys". I'm a pretty vigorous tester and have high standards.


Wed May 13, 2009 7:42 pm
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