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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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Re: Magic - No More Lag in CC
for me the timescale mode works perfectly. Could be because i just reduced the resolution to 640x480 and used 2x window... But yeah when you bump up the resolution the game slows down...
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Sun May 10, 2009 6:43 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Magic - No More Lag in CC
I really haven't noticed anything to dislike about timescale mode. Is it supposed to skip frames or something? Because it doesn't. It only kicks ass.
CC is a TOTALLY different game for me now. So great, because I get tired of games pretty fast.
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Mon May 11, 2009 10:37 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Magic - No More Lag in CC
Geti wrote: am i the only one who prefers it with timescaling on? i cant stand anything getting choppy <_< Me too. I've been playing with timescaling on all the time, but just yesterday I gave it a go and it wasnt so cool after all. I mean yeah, it was 1.00 speed, but the choppyness just wasnt worth it. Although now I use it if I want to "speed things up" for a moment. On top of that, playing CC at normal speed is slightly harder than usual. EDIT: I also keep my resolution low(640x480) when playing a normal game. I only use higher resolutions when I'm making maps/bunkers.
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Mon May 11, 2009 1:34 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Magic - No More Lag in CC
numgun wrote: Geti wrote: On top of that, playing CC at normal speed is slightly harder than usual.
Well duh - that should be a reason to have it normal! Games aren't fun when they're easy.
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Mon May 11, 2009 2:39 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Magic - No More Lag in CC
uhm, you ended up chopping that quote wrong. numgun said that, not me. -_-;; in other news, because this laptop mauls CC, i can play in 1.00x timescale most of the time anyway. promgrounds is completely lagless for me, which initially meant i had to go grab a lot more accuracy and speed to be able to survive, but now im better at CC. woot. now, im off to bed. its two in the ♥♥♥♥ morning. modding contest can wait <_<
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Mon May 11, 2009 3:01 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Magic - No More Lag in CC
The timescaling annoys me a lot at times so I try to play with timescaling off but at 0.70-0.80 instead of 1.00 so that it doesn't get too ridiculous.
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Mon May 11, 2009 7:05 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Magic - No More Lag in CC
So sorry, but which is sposed to lag:
One sim update per frame, or not that one?
Thanks
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Mon May 11, 2009 9:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Magic - No More Lag in CC
The Mind wrote: So sorry, but which is sposed to lag Depends on your definiton of lag. In timescaling mode (one sim update per frame), everything can move very slowly if your timescale is very low, but you won't have frameskipping. Without timescaling, the speed of the game is preserved, but you may experience bad frameskipping. I tend to think of frameskipping as lag, so non-timescale mode is very laggy according to me.
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Mon May 11, 2009 9:29 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Magic - No More Lag in CC
Ya, id say the choppy version is worse, cuz when the game lags from too many particles, it skips like 50 frames..
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Mon May 11, 2009 10:36 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Magic - No More Lag in CC
I usually use timescaling, and like it most of the time too. When playing on a slower computer though, I turn it off and timescale it manually. Still haven't figured out all of the little variables like Deltatime and Sim updates per frame or whatever. Anyone like to clear that up, or is it not really that useful for optimizing?
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Tue May 12, 2009 12:10 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Magic - No More Lag in CC
Thoughtprocess wrote: Anyone like to clear that up, or is it not really that useful for optimizing? I've never played with them, because they alter the game loop itself, but if you increase DeltaTime by small increments (0.005-ish) you might be able to reach a happy medium where the game isn't impacted too much but runs at a decent framerate.
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Tue May 12, 2009 12:13 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Magic - No More Lag in CC
My game is slow-as-hell with timescaling, yet doesn't skip a single detectable frame without. I don't understand how that works. Could my computer just be better at one sort of graphics computing than another?
By the way, I REALLY mean slow. Like 1 in game second takes 6.
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Tue May 12, 2009 2:14 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Magic - No More Lag in CC
Probably something's up with how the framerate detection thing works on your machine. If the computer thinks you're getting horrible framerate without timescaling, it'll turn timescaling down, so if it's working incorrectly it'll turn it down for no reason.
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Tue May 12, 2009 2:18 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Magic - No More Lag in CC
I play with timescale, as it doesn't seem to lag when it's on unless I MAKE it lag. I use the sounds to tell
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Tue May 12, 2009 9:34 am |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Magic - No More Lag in CC
According to the messages,i think i should try that Ctrl+O thing....
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Thu May 14, 2009 7:38 pm |
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